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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Iosue" data-source="post: 8941884" data-attributes="member: 6680772"><p>I would not say naive, but I think you're seeing the situation with the benefit of hindsight. I have no doubt WotC expected some pushback, but I don't think anyone was prepared for the <em>degree</em> of the pushback and the solidarity of the community. For example, Wizards announced in December that they were going to introduce a morality clause, royalties, and that 1.1 would not apply to VTTs and video games. And what was the response? A few people complained. There were some fiery threads on it in the various community fora, but on the whole there was no big backlash, no boycotts. So it wasn't like it was <em>these</em> specific conditions that got people up in arms. And when you look beyond just the vocal participants in community fora, to the fan-stomer base as a whole, I don't think it would have been hard in 2022 to make the case that changes in an OGL that would not even effect the majority of creators, let alone the non-creating fan-stomer base, would not really make waves.</p><p></p><p>I think they were more concerned from pushback from the major 3PP, since they were the ones most likely to be affected by the changes. Thus, the term sheets that offered better deals than the base OGL 1.1. And thus the quiet delay in announcing OGL 1.1 after nobody signed, or indicated willingness to negotiate, their term sheets.</p><p></p><p>IMO, I think a lot of WotC's actions make some sense if you assume that for many of the internal stakeholders, their understanding of the OGL was in practical terms the "OD&DL". They weren't looking at it from an Open Source or Open Gaming philosophy. They weren't taking into account Dancey's lofty words about "freeing the game." They weren't even thinking about non-D&D OGC. It was to them no more and no less than a license to use D&D rule content, "open" only in the sense that anyone could take the offer. Everything about how they structured and talked about OGLs 1.1, 1.2 and 2.0 points to that. That's the incompetence side of things (or more accurately, their blindspot on this matter.)</p><p></p><p>And finally, I think it's safe to assume that WotC did not go into this assuming that their unreleased documents would get leaked, which no doubt both affected community response and their own internal timelines.</p></blockquote><p></p>
[QUOTE="Iosue, post: 8941884, member: 6680772"] I would not say naive, but I think you're seeing the situation with the benefit of hindsight. I have no doubt WotC expected some pushback, but I don't think anyone was prepared for the [I]degree[/I] of the pushback and the solidarity of the community. For example, Wizards announced in December that they were going to introduce a morality clause, royalties, and that 1.1 would not apply to VTTs and video games. And what was the response? A few people complained. There were some fiery threads on it in the various community fora, but on the whole there was no big backlash, no boycotts. So it wasn't like it was [I]these[/I] specific conditions that got people up in arms. And when you look beyond just the vocal participants in community fora, to the fan-stomer base as a whole, I don't think it would have been hard in 2022 to make the case that changes in an OGL that would not even effect the majority of creators, let alone the non-creating fan-stomer base, would not really make waves. I think they were more concerned from pushback from the major 3PP, since they were the ones most likely to be affected by the changes. Thus, the term sheets that offered better deals than the base OGL 1.1. And thus the quiet delay in announcing OGL 1.1 after nobody signed, or indicated willingness to negotiate, their term sheets. IMO, I think a lot of WotC's actions make some sense if you assume that for many of the internal stakeholders, their understanding of the OGL was in practical terms the "OD&DL". They weren't looking at it from an Open Source or Open Gaming philosophy. They weren't taking into account Dancey's lofty words about "freeing the game." They weren't even thinking about non-D&D OGC. It was to them no more and no less than a license to use D&D rule content, "open" only in the sense that anyone could take the offer. Everything about how they structured and talked about OGLs 1.1, 1.2 and 2.0 points to that. That's the incompetence side of things (or more accurately, their blindspot on this matter.) And finally, I think it's safe to assume that WotC did not go into this assuming that their unreleased documents would get leaked, which no doubt both affected community response and their own internal timelines. [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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