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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Loren the GM" data-source="post: 8942807" data-attributes="member: 6882721"><p>First, I agree with you that Creative Commons is a more open license, and that it definitely is more solid on the legal front than the OGL 1.0a at this point in time.</p><p></p><p>That said, there are still issues, and they amount to much more than layout concerns. Creative Commons doesn't have a mechanism for Open Gaming Content, meaning (a) if your work made use of other Open Gaming Content from outside the SRD, it will be difficult or impossible to move it to the Creative Commons license (at best you would need to negotiate a license with the publisher of all the Open Gaming Content you use from outside the SRD, which could be difficult as many publishers no longer exist), and (b) it also limits the future of shareable content as an ecosystem, as Creative Commons doesn't have a method to mark aspects as Open Gaming Content while keeping the rest of the document closed.</p><p></p><p>For people who care about these aspects (basically, building on a legacy of content that up until now has been freely available to use, and adding to this large group of content), there are a lot more questions regarding what license to use for their own publishing going forward. It is possible the ORC license will answer some of this (although moving old content into the new license will prove troublesome no matter what license it is moving to if you have built anything on Open Gaming Content from outside the SRD) and include mechanisms for designating content as open and shareable (but we don't know that, as ORC hasn't been published yet). Continuing to publish under OGL 1.0a is also an option, but that has obviously been tarnished in many ways and would need to be carefully evaluated as a business proposition.</p><p></p><p>All in all, the SRD being in Creative Commons is a very good and helpful thing, but it does not solve all the issues publishers are facing that the issues with OGL 1.0a created. It merely solves the core 5e (and hopefully all previous OGL content, as promised by Kyle Brink in his interviews) mechanics being available for everyone to use.</p></blockquote><p></p>
[QUOTE="Loren the GM, post: 8942807, member: 6882721"] First, I agree with you that Creative Commons is a more open license, and that it definitely is more solid on the legal front than the OGL 1.0a at this point in time. That said, there are still issues, and they amount to much more than layout concerns. Creative Commons doesn't have a mechanism for Open Gaming Content, meaning (a) if your work made use of other Open Gaming Content from outside the SRD, it will be difficult or impossible to move it to the Creative Commons license (at best you would need to negotiate a license with the publisher of all the Open Gaming Content you use from outside the SRD, which could be difficult as many publishers no longer exist), and (b) it also limits the future of shareable content as an ecosystem, as Creative Commons doesn't have a method to mark aspects as Open Gaming Content while keeping the rest of the document closed. For people who care about these aspects (basically, building on a legacy of content that up until now has been freely available to use, and adding to this large group of content), there are a lot more questions regarding what license to use for their own publishing going forward. It is possible the ORC license will answer some of this (although moving old content into the new license will prove troublesome no matter what license it is moving to if you have built anything on Open Gaming Content from outside the SRD) and include mechanisms for designating content as open and shareable (but we don't know that, as ORC hasn't been published yet). Continuing to publish under OGL 1.0a is also an option, but that has obviously been tarnished in many ways and would need to be carefully evaluated as a business proposition. All in all, the SRD being in Creative Commons is a very good and helpful thing, but it does not solve all the issues publishers are facing that the issues with OGL 1.0a created. It merely solves the core 5e (and hopefully all previous OGL content, as promised by Kyle Brink in his interviews) mechanics being available for everyone to use. [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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