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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Justice and Rule" data-source="post: 8942918" data-attributes="member: 6778210"><p>They tried getting people to sign contracts. They tried to get people to follow through with it. That they failed doesn't really diminish their attempt.</p><p></p><p></p><p></p><p>I mean, I don't think anyone has actually <em>said </em>this, and in fact I and others have literally said we <em>could</em> forgive them in time. This sort of distortion of our points is really rude.</p><p></p><p></p><p></p><p>This was me, but my point about greed was that putting down a target is unnecessary and sextupling your profits causes you to do rash and stupid things in the pursuit of money. Promise less, grow sustainably, and don't lose your community... or at the least, don't make bonkers promises that require you to take massive risks.</p><p></p><p></p><p></p><p>I mean, they <em>did </em>something that had a huge impact on the community and hurt a lot of people. There were a lot of people making content through Kickstarters and what-not having to scramble to figure out what they needed to do. It's not just that they did something we didn't like, it's that they hurt a lot of people who couldn't fight back, too.</p><p></p><p></p><p></p><p>I don't think anyone said they "make enough profit", but clearly looking to make too much made them do stuff that ended up being a disaster. I thought that inarguable, but maybe you disagree.</p><p></p><p></p><p></p><p>Again, what bureaucrats? You keep acting like this was an innocent mistake when everything we know indicates it was something planned in the long-term.</p><p></p><p></p><p></p><p>Maybe this should become orange text instead of white? Like, I joined this thread because I thought people were minimizing what Wizards did. Frankly, I find people are still doing that, and I don't expect them to stop... but the argument is just going in circles. I'll bow out after this, but maybe we just need to keep any of this discussion to specific topics, and specifically on the board that talks about the OGL? I mean, apparently someone raised the "Forgive and Forget" topic anyways. Maybe that could be a containment thread?</p><p></p><p></p><p></p><p>I don't think that's the case in regards to LaNasa. OGL 1.1 wouldn't have really dealt with anything LaNasa was doing.</p><p></p><p><em>Solasta </em>releasing in the summer is something I hadn't thought about, but then again, we know this had been in the works much longer than that. But this is another interesting point that may put context into their actions. But I also think stuff like <em>Solasta </em>goes more towards supporting the idea that they wanted to basically destroy the 3PP market and wall the garden off: people are making a bunch of content about our system that we don't get any slice of, and now people are making <em>video games</em>? When you are trying to make $1B, just letting people use your stuff for free is leaving cash on the table, right? To me, that stuff makes way more sense than anything regarding Disney or Meta.</p><p></p><p></p><p></p><p>In fairness to Wizards, that was Kyle Brink's own decision to silo his team off from this. I'm not sure it would have made a difference, but it's worth noting that it was not the higher-ups necessarily not putting them in the room. Brink says he was still in the room, though, so there's that. I've made the assumption based on his interviews that he was arguing against this, but obviously it requires trusting Brink's word. At the same time, I would believe that him that he argued with them, and his talk about how they stuck to their guns on the the lower threshold for royalties makes me think that was something that was important for them.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8942918, member: 6778210"] They tried getting people to sign contracts. They tried to get people to follow through with it. That they failed doesn't really diminish their attempt. I mean, I don't think anyone has actually [I]said [/I]this, and in fact I and others have literally said we [I]could[/I] forgive them in time. This sort of distortion of our points is really rude. This was me, but my point about greed was that putting down a target is unnecessary and sextupling your profits causes you to do rash and stupid things in the pursuit of money. Promise less, grow sustainably, and don't lose your community... or at the least, don't make bonkers promises that require you to take massive risks. I mean, they [I]did [/I]something that had a huge impact on the community and hurt a lot of people. There were a lot of people making content through Kickstarters and what-not having to scramble to figure out what they needed to do. It's not just that they did something we didn't like, it's that they hurt a lot of people who couldn't fight back, too. I don't think anyone said they "make enough profit", but clearly looking to make too much made them do stuff that ended up being a disaster. I thought that inarguable, but maybe you disagree. Again, what bureaucrats? You keep acting like this was an innocent mistake when everything we know indicates it was something planned in the long-term. Maybe this should become orange text instead of white? Like, I joined this thread because I thought people were minimizing what Wizards did. Frankly, I find people are still doing that, and I don't expect them to stop... but the argument is just going in circles. I'll bow out after this, but maybe we just need to keep any of this discussion to specific topics, and specifically on the board that talks about the OGL? I mean, apparently someone raised the "Forgive and Forget" topic anyways. Maybe that could be a containment thread? I don't think that's the case in regards to LaNasa. OGL 1.1 wouldn't have really dealt with anything LaNasa was doing. [I]Solasta [/I]releasing in the summer is something I hadn't thought about, but then again, we know this had been in the works much longer than that. But this is another interesting point that may put context into their actions. But I also think stuff like [I]Solasta [/I]goes more towards supporting the idea that they wanted to basically destroy the 3PP market and wall the garden off: people are making a bunch of content about our system that we don't get any slice of, and now people are making [I]video games[/I]? When you are trying to make $1B, just letting people use your stuff for free is leaving cash on the table, right? To me, that stuff makes way more sense than anything regarding Disney or Meta. In fairness to Wizards, that was Kyle Brink's own decision to silo his team off from this. I'm not sure it would have made a difference, but it's worth noting that it was not the higher-ups necessarily not putting them in the room. Brink says he was still in the room, though, so there's that. I've made the assumption based on his interviews that he was arguing against this, but obviously it requires trusting Brink's word. At the same time, I would believe that him that he argued with them, and his talk about how they stuck to their guns on the the lower threshold for royalties makes me think that was something that was important for them. [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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