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Hasbro's Goldner - D&D up 50%
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<blockquote data-quote="Tony Vargas" data-source="post: 7180772" data-attributes="member: 996"><p>Great news!</p><p></p><p> Yes, especially (3), given the quote (they probably wouldn't have bothered to mention digital if it hadn't been significant). (Then again, 5-7 aren't really new. Though 6 may mean more, now, with the surge in boardgame popularity drawing people into FLGSs...)</p><p></p><p> Heh. Maybe they should have picked a word other than 'modular,' because 1) 5e is not remotely modular, you can't just snap out one 'module' and pop in another and have it all work seamlessly - they 5e modules are sample 'variants' (in the historic sense it's been used in the hobby) . 2) 'Module' in the game's historic parlance means 'published adventure' (typically 32-64 pgs). </p><p></p><p>Yeah, I know, grognard. ;|</p><p></p><p>And, 5e's not a simpler system, if it were, it wouldn't have the same appeal. </p><p>It's got less material in total, but the underlying system, especially the player-facing system of classes & class abilities, has only gotten more complex and less intuitive. It doesn't matter to long-time players, and it's positively a boon to returning players, because it's <em>familiar</em>. A feeling of familiarity, of 'I already got this down,' is far more important/powerful than a reality of actual (but novel) simplicity, that puts you back at square 1 (of fewer squares in total).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7180772, member: 996"] Great news! Yes, especially (3), given the quote (they probably wouldn't have bothered to mention digital if it hadn't been significant). (Then again, 5-7 aren't really new. Though 6 may mean more, now, with the surge in boardgame popularity drawing people into FLGSs...) Heh. Maybe they should have picked a word other than 'modular,' because 1) 5e is not remotely modular, you can't just snap out one 'module' and pop in another and have it all work seamlessly - they 5e modules are sample 'variants' (in the historic sense it's been used in the hobby) . 2) 'Module' in the game's historic parlance means 'published adventure' (typically 32-64 pgs). Yeah, I know, grognard. ;| And, 5e's not a simpler system, if it were, it wouldn't have the same appeal. It's got less material in total, but the underlying system, especially the player-facing system of classes & class abilities, has only gotten more complex and less intuitive. It doesn't matter to long-time players, and it's positively a boon to returning players, because it's [i]familiar[/i]. A feeling of familiarity, of 'I already got this down,' is far more important/powerful than a reality of actual (but novel) simplicity, that puts you back at square 1 (of fewer squares in total). [/QUOTE]
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