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Hasbro's Goldner - D&D up 50%
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<blockquote data-quote="Remathilis" data-source="post: 7180998" data-attributes="member: 7635"><p>I meant modular in the sense of "changable without breaking other key parts of the system. For example a 5e game can live with extremely low magic item acquisition; 3e and 4e baked in constantly upgrading gear into the default math. Its not a knock to either system, but it shows a certain "flexibility" that the previous WotC Editions lack. </p><p></p><p></p><p></p><p></p><p>No, the system isn't "simple", but its far better streamlined. There are less option decision points, less overall "trap" options. Some of that is the smaller pool of options, some of that is an attempt to control the numbers inflation and to present options vs. static bonuses. (Xanathar's Guide will be the test point to see if that survives the first real "splat" book of 5e).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7180998, member: 7635"] I meant modular in the sense of "changable without breaking other key parts of the system. For example a 5e game can live with extremely low magic item acquisition; 3e and 4e baked in constantly upgrading gear into the default math. Its not a knock to either system, but it shows a certain "flexibility" that the previous WotC Editions lack. No, the system isn't "simple", but its far better streamlined. There are less option decision points, less overall "trap" options. Some of that is the smaller pool of options, some of that is an attempt to control the numbers inflation and to present options vs. static bonuses. (Xanathar's Guide will be the test point to see if that survives the first real "splat" book of 5e). [/QUOTE]
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