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Hasbro's Tabletop Is On The Up Again
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<blockquote data-quote="Alphastream" data-source="post: 9327075" data-attributes="member: 11365"><p>But how would ICv2 know the reason... and now? These are Q1 '24 results, which somehow ICv2 is saying are due to an event in Q1 '23. It's a ludicrous claim. The data we have from Bookscan covers Q1 '23 and shows book sales (not counting FLGSs, granted) steady and then climbing sharply around the movie's superbowl ads and then upon movie release. If you saw an OGL effect now, you would have seen one back when it actually happened.</p><p></p><p>We've seen huge drops in most hobby aspects from the pandemic, picking up recently in some areas but not all. D&D is generally doing better than that. As I'll discuss on the Mastering Dungeons podcast next week, D&D is probably a tiny bit down, but not bad at all. And, again, this is a product line that is 10 years old, the year an updated version is coming out... being a tiny bit down is amazing!</p><p></p><p>My visits to game stores around the US also show relatively few truly hardcore gamers connected to online D&D news. The average store gamer tends to get their news from the store shelf... that's the reality. A couple in each store may be active online, but not the majority. And, we didn't see stores reporting OGL impacts last year. I doubt we are seeing any now. I am afraid this is just ICv2 again falling short.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 9327075, member: 11365"] But how would ICv2 know the reason... and now? These are Q1 '24 results, which somehow ICv2 is saying are due to an event in Q1 '23. It's a ludicrous claim. The data we have from Bookscan covers Q1 '23 and shows book sales (not counting FLGSs, granted) steady and then climbing sharply around the movie's superbowl ads and then upon movie release. If you saw an OGL effect now, you would have seen one back when it actually happened. We've seen huge drops in most hobby aspects from the pandemic, picking up recently in some areas but not all. D&D is generally doing better than that. As I'll discuss on the Mastering Dungeons podcast next week, D&D is probably a tiny bit down, but not bad at all. And, again, this is a product line that is 10 years old, the year an updated version is coming out... being a tiny bit down is amazing! My visits to game stores around the US also show relatively few truly hardcore gamers connected to online D&D news. The average store gamer tends to get their news from the store shelf... that's the reality. A couple in each store may be active online, but not the majority. And, we didn't see stores reporting OGL impacts last year. I doubt we are seeing any now. I am afraid this is just ICv2 again falling short. [/QUOTE]
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