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Hasn't D&D become even more fun lately?
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<blockquote data-quote="R-man" data-source="post: 2908874" data-attributes="member: 41142"><p>I voted I enjoy the game more then ever before. </p><p></p><p>I have been playing since 1979, first edition. I never liked 1st or 2nd edition and left for other game systems to try and find what I was looking for in a RPG experience. Rolemaster, The fantasy trip, Gurps, Harnmaster and a large assortment of other genre roleplaying. </p><p></p><p>3.5 is the first edition that allows for the roleplaying that I enjoy and at the same time allows for FAST ADVENTURE WRITE-UP.</p><p></p><p>This doesn't seem like much but adventure creation time is a significant issue for me with all the things that require my attention. My family being the most important. With D&D I can generally create enough material for six hours of play in 2-3 hours of creation, assuming that I have thought about it previously. Gurps takes easily twice this much time to put together and Rolemaster and Harnmaster are brutal for adventure creation time.</p><p></p><p>D&D also is easily the best supported game system for Off the shelf adventures, this is all part of the package that is 3.5 D&D.</p><p></p><p>I prefer EPIC play in my Roleplaying. A seventh level D&D character is incredibably powerful compared to most other game systems. For a Gurps character to be of equivalent power he would have to be an absurdly high point character. D&D also has very good skill and ability default rules, something that Rolemaster is very weak at. </p><p></p><p>Harnmaster is just a little to realistic for my taste.</p><p></p><p>I like how a plain jane Fighter at first level with useless feats still has a vast array of combat options available to him. He can Sunder, grapple, trip etc, yes he isn't very good at it and his opponant is going to get an AoO if he doesn't have the feats, but he can still do it.</p></blockquote><p></p>
[QUOTE="R-man, post: 2908874, member: 41142"] I voted I enjoy the game more then ever before. I have been playing since 1979, first edition. I never liked 1st or 2nd edition and left for other game systems to try and find what I was looking for in a RPG experience. Rolemaster, The fantasy trip, Gurps, Harnmaster and a large assortment of other genre roleplaying. 3.5 is the first edition that allows for the roleplaying that I enjoy and at the same time allows for FAST ADVENTURE WRITE-UP. This doesn't seem like much but adventure creation time is a significant issue for me with all the things that require my attention. My family being the most important. With D&D I can generally create enough material for six hours of play in 2-3 hours of creation, assuming that I have thought about it previously. Gurps takes easily twice this much time to put together and Rolemaster and Harnmaster are brutal for adventure creation time. D&D also is easily the best supported game system for Off the shelf adventures, this is all part of the package that is 3.5 D&D. I prefer EPIC play in my Roleplaying. A seventh level D&D character is incredibably powerful compared to most other game systems. For a Gurps character to be of equivalent power he would have to be an absurdly high point character. D&D also has very good skill and ability default rules, something that Rolemaster is very weak at. Harnmaster is just a little to realistic for my taste. I like how a plain jane Fighter at first level with useless feats still has a vast array of combat options available to him. He can Sunder, grapple, trip etc, yes he isn't very good at it and his opponant is going to get an AoO if he doesn't have the feats, but he can still do it. [/QUOTE]
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