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Hasn't D&D become even more fun lately?
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<blockquote data-quote="Darrin Drader" data-source="post: 2909220" data-attributes="member: 7394"><p>Truth time here....</p><p></p><p>What I enjoy as a DM is running a fast paced game where the players get to explore things, learn lore about the world they live in, and fight monsters. Players who have gone through my previous long-term campaigns will tell you that they spend just as much time fighting other humans as they do monsters.</p><p></p><p>While I like the fact that 3.X is a robust rules system, what I don't like is that the game gets bogged down too easily in rules. It now takes two or three sessions to run what I was once able to run in one. This isn't a matter of rules mastery, it's a matter of having to take long pauses in order to tell the story I want to tell.</p><p></p><p>Also, with the level progression being as rapid as it is, there isn't as much joy in gaining levels as there was in previous editions, and the scope of the entire campaign is reduced unless you want to go into epic rules.</p><p></p><p>While I still enjoy designing for D20, I think my preferred system is actually True20. It's based on all the rules I like for 3E D&D while the game itself is streamlined and plays faster. The only thing I'm not crazy about in True20 is the lack of hit points, but with a small amount of redesigning, they're easily added back in.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 2909220, member: 7394"] Truth time here.... What I enjoy as a DM is running a fast paced game where the players get to explore things, learn lore about the world they live in, and fight monsters. Players who have gone through my previous long-term campaigns will tell you that they spend just as much time fighting other humans as they do monsters. While I like the fact that 3.X is a robust rules system, what I don't like is that the game gets bogged down too easily in rules. It now takes two or three sessions to run what I was once able to run in one. This isn't a matter of rules mastery, it's a matter of having to take long pauses in order to tell the story I want to tell. Also, with the level progression being as rapid as it is, there isn't as much joy in gaining levels as there was in previous editions, and the scope of the entire campaign is reduced unless you want to go into epic rules. While I still enjoy designing for D20, I think my preferred system is actually True20. It's based on all the rules I like for 3E D&D while the game itself is streamlined and plays faster. The only thing I'm not crazy about in True20 is the lack of hit points, but with a small amount of redesigning, they're easily added back in. [/QUOTE]
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