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Haste - Charge and then Partial Charge (or vice-versa)
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<blockquote data-quote="Ridley's Cohort" data-source="post: 209532" data-attributes="member: 545"><p>Artoomis,</p><p></p><p>Since you are inviting me to speculate...</p><p></p><p>I think the designers intent is for Haste to give another "useful" action/attack.</p><p></p><p>I think that partial charges were an afterthought to make readied actions tactically useful. A 5' step is only tactically useful in a dungeon corridor. IMO, partial charges are otherwise a needless complication.</p><p></p><p>I think the weird wording of the normal charge rules were to make the charge attack a moving pseudo-full attack action that yields a single attack roll. That is why they talk about straight line only; it is really a single action badly explained as something like a standard action.</p><p></p><p>I also struggle with the partial actions. I do not think the designers thought it through at all. The mini-round idea has merit, more because it simplifies things than I believe the designers thought of it that way.</p><p></p><p></p><p>From a balance perspective, I am wavering on what is the right answer. Two independent charges in a round is really brutal. But partial charge + full attack is not that far behind.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 209532, member: 545"] Artoomis, Since you are inviting me to speculate... I think the designers intent is for Haste to give another "useful" action/attack. I think that partial charges were an afterthought to make readied actions tactically useful. A 5' step is only tactically useful in a dungeon corridor. IMO, partial charges are otherwise a needless complication. I think the weird wording of the normal charge rules were to make the charge attack a moving pseudo-full attack action that yields a single attack roll. That is why they talk about straight line only; it is really a single action badly explained as something like a standard action. I also struggle with the partial actions. I do not think the designers thought it through at all. The mini-round idea has merit, more because it simplifies things than I believe the designers thought of it that way. From a balance perspective, I am wavering on what is the right answer. Two independent charges in a round is really brutal. But partial charge + full attack is not that far behind. [/QUOTE]
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Haste - Charge and then Partial Charge (or vice-versa)
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