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<blockquote data-quote="osarusan" data-source="post: 2458945" data-attributes="member: 13950"><p>I'm not altogether opposed to the use of the spell to get an extra spell per round... just that the cost is merely 1 MP to make it so much better. I'll keep the Quicken Spell feat requirement to cast this spell, and maybe as a compromise I'll say that you can only cast 2 spells per round if you happen to have Quicken Spell as well.</p><p></p><p>That way, one casting of this spell to give everyone in the party 2 spells per round isn't as overkill, but is still useful enough.</p><p></p><p></p><p></p><p></p><p>Edit: (I'm starting to think that all of my concerns with the spells in this system are really originating from making it so much easier to make area-effect buff spells. 1 MP is all it takes to make a fairly powerful buff spell cover every single party member. While the power level of the spell seems perfect to cast one 1 character, 1 MP difference to make it effect everyone in the party makes mutli-buffing the whole party way too cheap. But raising the cost of area of effect makes damaging spells way too weak. I think I need to figure out a HR to compromise this for my game anyway.)</p><p></p><p>BTW, Rangerwicket, I LOVE this system. I hope you don't take my posts about imbalances to mean that I am dissatisfied with EOM... because I really really enjoy using it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="osarusan, post: 2458945, member: 13950"] I'm not altogether opposed to the use of the spell to get an extra spell per round... just that the cost is merely 1 MP to make it so much better. I'll keep the Quicken Spell feat requirement to cast this spell, and maybe as a compromise I'll say that you can only cast 2 spells per round if you happen to have Quicken Spell as well. That way, one casting of this spell to give everyone in the party 2 spells per round isn't as overkill, but is still useful enough. Edit: (I'm starting to think that all of my concerns with the spells in this system are really originating from making it so much easier to make area-effect buff spells. 1 MP is all it takes to make a fairly powerful buff spell cover every single party member. While the power level of the spell seems perfect to cast one 1 character, 1 MP difference to make it effect everyone in the party makes mutli-buffing the whole party way too cheap. But raising the cost of area of effect makes damaging spells way too weak. I think I need to figure out a HR to compromise this for my game anyway.) BTW, Rangerwicket, I LOVE this system. I hope you don't take my posts about imbalances to mean that I am dissatisfied with EOM... because I really really enjoy using it.:) [/QUOTE]
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