Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Haste Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2460685" data-attributes="member: 63"><p>I've sent out the art call, though I haven't heard back from one artist for about a week. My hope is to get the art in by next Monday, then lay it out in about a week, so we can release it in the days leading up to Gen Con.</p><p></p><p>Right now I'm toying with a slight variant. Originally to cast spells you had to make spellcasting checks, which I intended to use to balance the system because if you failed then you took a penalty to further spells. I think now I'm leaning toward no skill checks, and having spellcasting just temporarily reduce the level of spells you have access to for a short term.</p><p></p><p>The main thing that's been giving me trouble is that some spells are incredibly useful when you can cast them an unlimited number of times. I think I'm just going to recost those things, require extra costs for a few, and hopefully it will balance out. If it doesn't work, I can keep the current system, but I prefer not to require unnecessary checks. It's bad enough when a foe makes a save to resist a spell, but if you flub your own spell, that sucks.</p><p></p><p>The spells that are a problem are basically Cure spells. I'm perfectly fine with PCs attacking each other with magic (guns can do that), creating things they need (money can do that), or compelling people to do things (guns or money can do that), but healing people is a miracle. It should be hard and special.</p><p></p><p>Anyway, I'm rambling. I oughta get back to work.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2460685, member: 63"] I've sent out the art call, though I haven't heard back from one artist for about a week. My hope is to get the art in by next Monday, then lay it out in about a week, so we can release it in the days leading up to Gen Con. Right now I'm toying with a slight variant. Originally to cast spells you had to make spellcasting checks, which I intended to use to balance the system because if you failed then you took a penalty to further spells. I think now I'm leaning toward no skill checks, and having spellcasting just temporarily reduce the level of spells you have access to for a short term. The main thing that's been giving me trouble is that some spells are incredibly useful when you can cast them an unlimited number of times. I think I'm just going to recost those things, require extra costs for a few, and hopefully it will balance out. If it doesn't work, I can keep the current system, but I prefer not to require unnecessary checks. It's bad enough when a foe makes a save to resist a spell, but if you flub your own spell, that sucks. The spells that are a problem are basically Cure spells. I'm perfectly fine with PCs attacking each other with magic (guns can do that), creating things they need (money can do that), or compelling people to do things (guns or money can do that), but healing people is a miracle. It should be hard and special. Anyway, I'm rambling. I oughta get back to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Haste Question
Top