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Haste question
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<blockquote data-quote="Celebrim" data-source="post: 9638451" data-attributes="member: 4937"><p>Basically, yes,, though this solution is equivalent in most respects to the 3.5e solution that increases movement speed and gives you an extra attack action. </p><p></p><p></p><p></p><p>So the general idea of 3.0 Haste from an optimization perspective is that it's better than or as good as "Time Stop" which is a 9th level spell. Third level spells shouldn't be as good or better than 9th level spells.</p><p></p><p>In the first round of combat, there is no downside to caster casting haste if they aren't going to have another encounter before recovering spells. You cast haste, now you are hasted, so you use your newly created action to cast something else. You now get to cast two spells a turn for the remainder of combat without having to waste high level spell slots quickening spells. Of course, if you have enough spell slots, you'd cast haste then cast three spells a turn - two spells plus one quickened spell. </p><p></p><p>That is overwhelmingly powerful. It also has negative impact on how people play the game, since it encourages going nova then retreating which is bad for the games pacing and makes it hard to balance the game. </p><p></p><p></p><p></p><p>In general I find 3.0E better designed than 3.5E with fewer broken things in it, but I do pick and choose 3.5e spells in the few cases where the 3.5e spell is better designed than the 3.0e counterpart. Haste is one of those places.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9638451, member: 4937"] Basically, yes,, though this solution is equivalent in most respects to the 3.5e solution that increases movement speed and gives you an extra attack action. So the general idea of 3.0 Haste from an optimization perspective is that it's better than or as good as "Time Stop" which is a 9th level spell. Third level spells shouldn't be as good or better than 9th level spells. In the first round of combat, there is no downside to caster casting haste if they aren't going to have another encounter before recovering spells. You cast haste, now you are hasted, so you use your newly created action to cast something else. You now get to cast two spells a turn for the remainder of combat without having to waste high level spell slots quickening spells. Of course, if you have enough spell slots, you'd cast haste then cast three spells a turn - two spells plus one quickened spell. That is overwhelmingly powerful. It also has negative impact on how people play the game, since it encourages going nova then retreating which is bad for the games pacing and makes it hard to balance the game. In general I find 3.0E better designed than 3.5E with fewer broken things in it, but I do pick and choose 3.5e spells in the few cases where the 3.5e spell is better designed than the 3.0e counterpart. Haste is one of those places. [/QUOTE]
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