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Haste question
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<blockquote data-quote="Celebrim" data-source="post: 9639097" data-attributes="member: 4937"><p>While true, it's also not the reason Haste in 3.0e was considered unbalanced. The partial action is actually fun and you can use it in a lot of interesting ways, it's just the two spells a round that had an extreme detrimental impact on the game.</p><p></p><p>In the case of gaining an extra attack, this is so situational as to have really low impact and indeed is actually a point in the 3.0e's version of the spells favor. It's what the spell was designed to do on the theory that casters in 3.0e would be heavily involved in buffing fighters (rather than themselves). In order for your situation to be meaningful, the fighter had to on receiving the spell be in move range of the target. If it was charge in range, it was still just two attacks no matter the level. The fighter had to be at least 11th level AND, taking a full attack had to on average yield more damage than two attacks at their full BAB. That is to say, was it better to make one attack at -5 and one attack at -10 or make one additional attack at -0. In the case of a target with meaningful AC (you have a 75% chance or lower of hitting), it might be just as good or better make the one extra full BAB attack. Giving a pure fighter an extra partial action is so balanced they more or less did that as a normal fighter power in later editions of the game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9639097, member: 4937"] While true, it's also not the reason Haste in 3.0e was considered unbalanced. The partial action is actually fun and you can use it in a lot of interesting ways, it's just the two spells a round that had an extreme detrimental impact on the game. In the case of gaining an extra attack, this is so situational as to have really low impact and indeed is actually a point in the 3.0e's version of the spells favor. It's what the spell was designed to do on the theory that casters in 3.0e would be heavily involved in buffing fighters (rather than themselves). In order for your situation to be meaningful, the fighter had to on receiving the spell be in move range of the target. If it was charge in range, it was still just two attacks no matter the level. The fighter had to be at least 11th level AND, taking a full attack had to on average yield more damage than two attacks at their full BAB. That is to say, was it better to make one attack at -5 and one attack at -10 or make one additional attack at -0. In the case of a target with meaningful AC (you have a 75% chance or lower of hitting), it might be just as good or better make the one extra full BAB attack. Giving a pure fighter an extra partial action is so balanced they more or less did that as a normal fighter power in later editions of the game. [/QUOTE]
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