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Haste question
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9639621" data-attributes="member: 32075"><p>I didn't like the 3.0 version of Haste, but I don't like the 3.5 version either. As noted, the ability to cast two spells in a round is a huge deal, and something I'll discourage, put stoppers on various tricks to allow it, and even blanket-ban (with the possible exception of Time Stop, but even that would still be limited to 1 spell per subjective round). </p><p></p><p>My current house rule (that I'm still not 100% happy with) is that Haste grants an extra move / move-equivalent action. Thus a Hasted figure can move & take a full round action, move twice and take a standard action, move three times without the drawbacks of the Run action, or take the Run action plus an extra move. </p><p></p><p>Moving <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> away from Haste, I've been toying for a long time with a change to make the default for casting a spell a full round action instead of a standard action. Not the wonky "spells that take a full round to cast" rule where the spell goes off on the following round, but just a full-round action like a full-attack sequence. It would hobble <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> spell casters in what I think is a good way (because spell casters need hobbling) but it's also a relatively big change for a relatively small benefit. Which is why I haven't gone ahead and implemented it.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9639621, member: 32075"] I didn't like the 3.0 version of Haste, but I don't like the 3.5 version either. As noted, the ability to cast two spells in a round is a huge deal, and something I'll discourage, put stoppers on various tricks to allow it, and even blanket-ban (with the possible exception of Time Stop, but even that would still be limited to 1 spell per subjective round). My current house rule (that I'm still not 100% happy with) is that Haste grants an extra move / move-equivalent action. Thus a Hasted figure can move & take a full round action, move twice and take a standard action, move three times without the drawbacks of the Run action, or take the Run action plus an extra move. Moving :) away from Haste, I've been toying for a long time with a change to make the default for casting a spell a full round action instead of a standard action. Not the wonky "spells that take a full round to cast" rule where the spell goes off on the following round, but just a full-round action like a full-attack sequence. It would hobble ;) spell casters in what I think is a good way (because spell casters need hobbling) but it's also a relatively big change for a relatively small benefit. Which is why I haven't gone ahead and implemented it. [/QUOTE]
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