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Haste, should it age you?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 489483" data-attributes="member: 545"><p>IMNSHO, the 3e Haste is a much better designed spell than 2e. The aging mechanics were laughably stupid.</p><p></p><p>Overall, Haste is less powerful in 3e than 1e/2e. The difference is Haste benefits spellcasters in 3e, when they did almost nothing for them before.</p><p></p><p>As someone who is slugging his way through a converted Against the Giants, I have noticed that physically tough creatures have more than twice HPs of their 1e brethren. (1e Hill Giant ~40 HP; 3e Hill Giant ~100 HP) Casting two Fireballs a round is not excessive in the context of the changes in the system.</p><p></p><p>Last night I saw a Hasted 8th level fighter/barbarian PC do 129 HPs of damage in an exceptional single round. This character's average damage jumps for ~50 to ~80 when Hasted. It is not obvious to me that Haste is not comparably useful for non-spellcasters as spellcasters.</p><p></p><p>Running out of spells is a real factor, too. If you are uncertain whether there will be more fighting later, it becomes necessary to pull out wands which are usually less powerful than your best spells. (Less of a problem for sorcerors, but that is the point of sorcerors, isn't it?)</p><p></p><p>I am not seeing a problem with 1st through 10th level PCs with Haste.</p><p></p><p>I can see there might be an issue at higher levels with 2 save or die spells per round.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 489483, member: 545"] IMNSHO, the 3e Haste is a much better designed spell than 2e. The aging mechanics were laughably stupid. Overall, Haste is less powerful in 3e than 1e/2e. The difference is Haste benefits spellcasters in 3e, when they did almost nothing for them before. As someone who is slugging his way through a converted Against the Giants, I have noticed that physically tough creatures have more than twice HPs of their 1e brethren. (1e Hill Giant ~40 HP; 3e Hill Giant ~100 HP) Casting two Fireballs a round is not excessive in the context of the changes in the system. Last night I saw a Hasted 8th level fighter/barbarian PC do 129 HPs of damage in an exceptional single round. This character's average damage jumps for ~50 to ~80 when Hasted. It is not obvious to me that Haste is not comparably useful for non-spellcasters as spellcasters. Running out of spells is a real factor, too. If you are uncertain whether there will be more fighting later, it becomes necessary to pull out wands which are usually less powerful than your best spells. (Less of a problem for sorcerors, but that is the point of sorcerors, isn't it?) I am not seeing a problem with 1st through 10th level PCs with Haste. I can see there might be an issue at higher levels with 2 save or die spells per round. [/QUOTE]
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Haste, should it age you?
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