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Haste, should it age you?
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<blockquote data-quote="mkletch" data-source="post: 491600" data-attributes="member: 3396"><p>PCs have all of the advantages, anyway. More and better equipment, typically they have strategic initiaitve, often more knowledge of the opposition than the opposition has regarding a small band of random mercenaries. So, let the NPCs use haste with impunity (assuming they feel their lives are in danger).</p><p></p><p></p><p></p><p>If you don't want to be hasted, it does allow a Fort save, even as is.</p><p></p><p></p><p></p><p>Being as there is not (to my knowledge) any spell that simply grants a partial action in any WotC source, there is no basis for assigning the "extra partial action = +3 bonus" value. Just because somebody pulled that figure out of their rear does not give it the value of Truth. The +4 haste bonus to AC, per the spell, is lost if you lose your Dex or dodge bonus to AC (e.g. flat-footed, bluffed, etc.). This makes it not quite as good as a +4 enhancement bonus.</p><p></p><p>My whole point is that the item values are dependent upon the levels of the original spell. If you want to raise the bonus, you have to increase the level of the spell. Or you have to throw out the whole system despite the fact that it works nearly all the time. Or you have to admit that you are being random and inconsistent. Not that it really matters which one you pick. It is your game. But you have to declare your intent if you want to discuss this any further. Where do you stand on the system? Do one or two spells invalidate it, or are those spells in some way 'wrong'?</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 491600, member: 3396"] PCs have all of the advantages, anyway. More and better equipment, typically they have strategic initiaitve, often more knowledge of the opposition than the opposition has regarding a small band of random mercenaries. So, let the NPCs use haste with impunity (assuming they feel their lives are in danger). If you don't want to be hasted, it does allow a Fort save, even as is. Being as there is not (to my knowledge) any spell that simply grants a partial action in any WotC source, there is no basis for assigning the "extra partial action = +3 bonus" value. Just because somebody pulled that figure out of their rear does not give it the value of Truth. The +4 haste bonus to AC, per the spell, is lost if you lose your Dex or dodge bonus to AC (e.g. flat-footed, bluffed, etc.). This makes it not quite as good as a +4 enhancement bonus. My whole point is that the item values are dependent upon the levels of the original spell. If you want to raise the bonus, you have to increase the level of the spell. Or you have to throw out the whole system despite the fact that it works nearly all the time. Or you have to admit that you are being random and inconsistent. Not that it really matters which one you pick. It is your game. But you have to declare your intent if you want to discuss this any further. Where do you stand on the system? Do one or two spells invalidate it, or are those spells in some way 'wrong'? -Fletch! [/QUOTE]
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Haste, should it age you?
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