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Haste: The (system) Shocking History of the Spell!
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<blockquote data-quote="Orius" data-source="post: 9372622" data-attributes="member: 8863"><p>Well, I've been running the 2e combats like that since the party was about level 6 or 7, and they're pushing about level 11 now. Yes, the fighters are huge combat machines especially coupled with the tinkering I was doing weapon mastery from the Player's Option material. It doesn't really bother me. High level fighters are still mostly taking on a single opponent at a time, and these extra attacks mostly just speed things up a bit rather than slogging things out for a few extra rounds that aren't going to change anything significantly. One of the main problems behind the whole Linear Fighter Quadratic Wizard issue is that there's this school of thought about not making non-casters too powerful that gets too cautious and conservative and high level fighters and thieves are seen as boring compared to the clerics and wizards. So I don't sweat it if fighters start mowing down mooks. I'm more worried about the players getting restless because they're still just doing one-on-one combat like they've been doing since level one just with better numbers while the wizard gets some fun toys to play with. </p><p></p><p>OTOH, this is where domain play becomes important because the fighters really own that part of the game, but that's a whole different topic, and thieves by comparison don't get much there either.</p></blockquote><p></p>
[QUOTE="Orius, post: 9372622, member: 8863"] Well, I've been running the 2e combats like that since the party was about level 6 or 7, and they're pushing about level 11 now. Yes, the fighters are huge combat machines especially coupled with the tinkering I was doing weapon mastery from the Player's Option material. It doesn't really bother me. High level fighters are still mostly taking on a single opponent at a time, and these extra attacks mostly just speed things up a bit rather than slogging things out for a few extra rounds that aren't going to change anything significantly. One of the main problems behind the whole Linear Fighter Quadratic Wizard issue is that there's this school of thought about not making non-casters too powerful that gets too cautious and conservative and high level fighters and thieves are seen as boring compared to the clerics and wizards. So I don't sweat it if fighters start mowing down mooks. I'm more worried about the players getting restless because they're still just doing one-on-one combat like they've been doing since level one just with better numbers while the wizard gets some fun toys to play with. OTOH, this is where domain play becomes important because the fighters really own that part of the game, but that's a whole different topic, and thieves by comparison don't get much there either. [/QUOTE]
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Haste: The (system) Shocking History of the Spell!
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