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Hasted Zombies?
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<blockquote data-quote="Hypersmurf" data-source="post: 3302247" data-attributes="member: 1656"><p>A standard or move action.</p><p></p><p>For two different reasons.</p><p></p><p></p><p></p><p>The ice doesn't 'absorb' damage. If my fireball does 15 damage and there are three creatures in the area, it doesn't parcel out the fifteen damage equally so they each take 5; it deals the same damage to all of them.</p><p></p><p>If the ice is destroyed so the fireball can continue past the intervening obstacle, the character is subject to 15 damage. If the ice is not destroyed, the character is not subject to damage since he has total cover.</p><p></p><p>If the ice is completely destroyed, the character is unrestrained, and can make a Reflex save. If the ice is of variable thickness and only some of it is melted, the character does not benefit from Cover because Fireball is a Spread, but he may be unable to make a Reflex save, because "As with a Reflex save for any creature, a character must have room to move in order to use Evasion." If enough ice remains to deny the character 'room to move', he cannot make a Reflex save.</p><p></p><p>And while a DM can make ad-hoc rulings for whatever situations he chooses, there's no ambiguity about the effect of the Haste spell on a zombie to make it <em>necessary</em> for him to do so. You can run the Haste spell as written without the game grinding to a halt as the logic engine goes into fits, because it is possible to follow the exact wording with no contradictions occurring.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3302247, member: 1656"] A standard or move action. For two different reasons. The ice doesn't 'absorb' damage. If my fireball does 15 damage and there are three creatures in the area, it doesn't parcel out the fifteen damage equally so they each take 5; it deals the same damage to all of them. If the ice is destroyed so the fireball can continue past the intervening obstacle, the character is subject to 15 damage. If the ice is not destroyed, the character is not subject to damage since he has total cover. If the ice is completely destroyed, the character is unrestrained, and can make a Reflex save. If the ice is of variable thickness and only some of it is melted, the character does not benefit from Cover because Fireball is a Spread, but he may be unable to make a Reflex save, because "As with a Reflex save for any creature, a character must have room to move in order to use Evasion." If enough ice remains to deny the character 'room to move', he cannot make a Reflex save. And while a DM can make ad-hoc rulings for whatever situations he chooses, there's no ambiguity about the effect of the Haste spell on a zombie to make it [i]necessary[/i] for him to do so. You can run the Haste spell as written without the game grinding to a halt as the logic engine goes into fits, because it is possible to follow the exact wording with no contradictions occurring. -Hyp. [/QUOTE]
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Hasted Zombies?
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