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Hasted Zombies?
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<blockquote data-quote="Herzog" data-source="post: 3303816" data-attributes="member: 25696"><p>mmm. missed that.</p><p></p><p>I would also completely miss that during play. So, you cast 'Slow', which means that you are reduced to taking either a single move or a single standard action. AND you get to move half speed? reducing you, effectively, when you stick to moving, to a quarter of your normal speed? That's just silly. But then again, it's the RAW.</p><p></p><p>In regard to replies I got on my earlier post: </p><p></p><p>I agree. We can not expect wotc to have taken into account every possible combination of the rules. That's why we have the errata.</p><p></p><p>I was just saying that to clarify the rules, we would end up with a statement like the one I made, and that the implications of that statement might in turn be applicable to other situations, where we would NOT, logically, expect 'haste' to counteract the situation where characters are reduced to taking a single action.</p><p></p><p>Also, if this situation would crop up in one of my campaigns, I would probably rule that 'Haste' returns zombies to the 'normal' situation, treating their 'slowed' state as something akin to being 'slowed'. The point is, I would like to see an official ruling about it, because currently, by the RAW, that's not how it works.</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3303816, member: 25696"] mmm. missed that. I would also completely miss that during play. So, you cast 'Slow', which means that you are reduced to taking either a single move or a single standard action. AND you get to move half speed? reducing you, effectively, when you stick to moving, to a quarter of your normal speed? That's just silly. But then again, it's the RAW. In regard to replies I got on my earlier post: I agree. We can not expect wotc to have taken into account every possible combination of the rules. That's why we have the errata. I was just saying that to clarify the rules, we would end up with a statement like the one I made, and that the implications of that statement might in turn be applicable to other situations, where we would NOT, logically, expect 'haste' to counteract the situation where characters are reduced to taking a single action. Also, if this situation would crop up in one of my campaigns, I would probably rule that 'Haste' returns zombies to the 'normal' situation, treating their 'slowed' state as something akin to being 'slowed'. The point is, I would like to see an official ruling about it, because currently, by the RAW, that's not how it works. Herzog [/QUOTE]
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