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Hate for new look for Green Dragon
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<blockquote data-quote="WayneLigon" data-source="post: 3712055" data-attributes="member: 3649"><p>In the larger sense, it is totally irrelevant to the game rules and the campaigns. On one hand, the art simply doesn't matter; I've even heard people bitch about there being <em>any art at all </em> as that takes away space from rules text (from what's been hinted at, they'll be especially disappointed with this new edition). A green dragon will be whatever you want it to look like.</p><p></p><p>On the other hand of course, the art sets the tone for a book or an entire game. I strongly suspect to this day that a significant portion of the love people have for Planescape comes solely and completely from the powerful, whimsical and evocative Tony DiTerlizzi art.</p><p></p><p>I like the dragon well enough. I like that we have more consistancy between artists, now, as to a brand name look and feel for a particular monster. And it's irrelevant if I like it. If I didn't, I'd best be getting used to it.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3712055, member: 3649"] In the larger sense, it is totally irrelevant to the game rules and the campaigns. On one hand, the art simply doesn't matter; I've even heard people bitch about there being [I]any art at all [/I] as that takes away space from rules text (from what's been hinted at, they'll be especially disappointed with this new edition). A green dragon will be whatever you want it to look like. On the other hand of course, the art sets the tone for a book or an entire game. I strongly suspect to this day that a significant portion of the love people have for Planescape comes solely and completely from the powerful, whimsical and evocative Tony DiTerlizzi art. I like the dragon well enough. I like that we have more consistancy between artists, now, as to a brand name look and feel for a particular monster. And it's irrelevant if I like it. If I didn't, I'd best be getting used to it. [/QUOTE]
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Hate for new look for Green Dragon
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