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Hate or aggro rules in 4e
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<blockquote data-quote="The Souljourner" data-source="post: 3728105" data-attributes="member: 1622"><p>Exactly! It's not metagaming at all, it's tactics that the in-game characters would be sure to know and use. They know that if they run around like a chicken with their head cut off, the giant will smack them, but they know that if the giant it concentrating on them, he won't also see the mage sneaking off to the back to get healed. </p><p></p><p></p><p></p><p>Full attacks are the only thing that make moving away from someone a tactically sound choice in the first place. If moving didn't stop the giant from making a full attack, why would you ever move away from him? And except for avoiding a full attack from the giant, the barbarian in your story has no tactical reason to move away from the giant, even with no AoO.</p><p></p><p>Do you remember the earlier editions? There were no full attacks or AoO in those games, and yet people weren't flitting about the battlefield in those games either. You walked up and wailed on someone until one of you died. </p><p></p><p>Yes, I think it's a problem with the system that there's not more ability to influence the battlefield by movement and positioning, but removing AoO and full attacks will only make it worse, not better.</p><p></p><p></p><p></p><p>Ironically, I was specifically thinking of using fencing and the fight between Wesley and Inigo to support <em>my</em> point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> In that battle, I contend that they were mainly taking 5' steps. They jockeyed for position and pretty much never moved any significant distance in one shot (except when Inigo got disarmed, and Wesley pretty much actively forwent his AoO and let Inigo flip down and pick up his sword). Fencing in general does not use very large movements. Anyone who tried to run 10' back without their little two-step maneuver would get the point of a foil in their chest (or back).</p><p></p><p>If you take away AoO and full attacks, the only tactic left is "run away and hide behind cover" and that's just not fun.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3728105, member: 1622"] Exactly! It's not metagaming at all, it's tactics that the in-game characters would be sure to know and use. They know that if they run around like a chicken with their head cut off, the giant will smack them, but they know that if the giant it concentrating on them, he won't also see the mage sneaking off to the back to get healed. Full attacks are the only thing that make moving away from someone a tactically sound choice in the first place. If moving didn't stop the giant from making a full attack, why would you ever move away from him? And except for avoiding a full attack from the giant, the barbarian in your story has no tactical reason to move away from the giant, even with no AoO. Do you remember the earlier editions? There were no full attacks or AoO in those games, and yet people weren't flitting about the battlefield in those games either. You walked up and wailed on someone until one of you died. Yes, I think it's a problem with the system that there's not more ability to influence the battlefield by movement and positioning, but removing AoO and full attacks will only make it worse, not better. Ironically, I was specifically thinking of using fencing and the fight between Wesley and Inigo to support [i]my[/i] point. :D In that battle, I contend that they were mainly taking 5' steps. They jockeyed for position and pretty much never moved any significant distance in one shot (except when Inigo got disarmed, and Wesley pretty much actively forwent his AoO and let Inigo flip down and pick up his sword). Fencing in general does not use very large movements. Anyone who tried to run 10' back without their little two-step maneuver would get the point of a foil in their chest (or back). If you take away AoO and full attacks, the only tactic left is "run away and hide behind cover" and that's just not fun. -Nate [/QUOTE]
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