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Hate or aggro rules in 4e
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<blockquote data-quote="KarinsDad" data-source="post: 3728260" data-attributes="member: 2011"><p>It's also possible to not be able to negate it with a five foot step.</p><p></p><p>.A.</p><p>BCD</p><p></p><p>There is no place A can 5 foot step to negate this for C protecting B and D, and still be able to attack either B or D with a standard non-reach weapon.</p><p></p><p>Only in the following case could it be negated with a 5 foot step (assuming non-reach weapons):</p><p></p><p>.A</p><p>.BC</p><p></p><p>where C is protecting B (and C does not have a spiked chain).</p><p></p><p>And yes, with a Spiked Chain, a PC could protect up to 8 other PCs around him against up to 14 non-reach opponents, including this example here.</p><p></p><p></p><p></p><p>Sure. No doubt.</p><p></p><p>It has a specialized use. But, that does not negate the extreme advantages of that specialized use.</p><p></p><p>This has a huge benefit for front line Fighters.</p><p></p><p></p><p></p><p>But a buff effect can be dispelled. A buff effect (typically without metamagic) cannot be used 24 hours a day. A buff effect is limited to the number of times per day it can be done. A buff effect typically does not provide a -4 penalty (or basically a +4 bonus), usually it's +1 or +2 until real high level. A buff effect typically cannot be initiated with a Swift Action.</p><p></p><p>One has to look at overall balance, not just one aspect.</p><p></p><p>You are correct that Area or Mass Buff spells allow PCs to disperse, but they do not have the significant advantages of IGG as well.</p><p></p><p>For what this is useful for (protecting a group of PCs from melee combat), it is huge and in melee, except for a possible Flanking ally, usually a line of Fighter types is already bunched up and being used to protect an entire party flank.</p><p></p><p>Giving several "front line" fighters an effective +4 to AC against most melee opponents is huge.</p><p></p><p></p><p></p><p>Are you saying that IGG is not the equivalent of a 9th level spell?</p><p></p><p>Or are you saying that Persistent Mass Mage Armor would not be a 9th level spell?</p><p></p><p>I can understand the former opinion, but the latter is following RAW. Mass spells add 4 to the level and Persistent spells add 4 to the level.</p><p></p><p>Even if IGG is not equal to a 9th level spell, it's still overpowered to the point of being broken. Even if it is only the equivalent of a 5th level spell.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3728260, member: 2011"] It's also possible to not be able to negate it with a five foot step. .A. BCD There is no place A can 5 foot step to negate this for C protecting B and D, and still be able to attack either B or D with a standard non-reach weapon. Only in the following case could it be negated with a 5 foot step (assuming non-reach weapons): .A .BC where C is protecting B (and C does not have a spiked chain). And yes, with a Spiked Chain, a PC could protect up to 8 other PCs around him against up to 14 non-reach opponents, including this example here. Sure. No doubt. It has a specialized use. But, that does not negate the extreme advantages of that specialized use. This has a huge benefit for front line Fighters. But a buff effect can be dispelled. A buff effect (typically without metamagic) cannot be used 24 hours a day. A buff effect is limited to the number of times per day it can be done. A buff effect typically does not provide a -4 penalty (or basically a +4 bonus), usually it's +1 or +2 until real high level. A buff effect typically cannot be initiated with a Swift Action. One has to look at overall balance, not just one aspect. You are correct that Area or Mass Buff spells allow PCs to disperse, but they do not have the significant advantages of IGG as well. For what this is useful for (protecting a group of PCs from melee combat), it is huge and in melee, except for a possible Flanking ally, usually a line of Fighter types is already bunched up and being used to protect an entire party flank. Giving several "front line" fighters an effective +4 to AC against most melee opponents is huge. Are you saying that IGG is not the equivalent of a 9th level spell? Or are you saying that Persistent Mass Mage Armor would not be a 9th level spell? I can understand the former opinion, but the latter is following RAW. Mass spells add 4 to the level and Persistent spells add 4 to the level. Even if IGG is not equal to a 9th level spell, it's still overpowered to the point of being broken. Even if it is only the equivalent of a 5th level spell. [/QUOTE]
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