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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Hate or aggro rules in 4e
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<blockquote data-quote="KarinsDad" data-source="post: 3728426" data-attributes="member: 2011"><p>No. I was just glad it never happened.</p><p></p><p>However, in our last game with a Bo9s PC, this was the composition:</p><p></p><p>We had a Warblade (AC 19), a Rogue (AC 17), a Druid (AC 16 and his wolf AC 14), and a Cleric (AC 20) at first level.</p><p></p><p>If the Warblade had taken it, he could have boosted the AC of the Druid and Cleric to 20 and 24 respectively at first level (it would have rarely helped the Rogue, but it could also help the Wolf). In this group, everyone pretty much fought in melee (although the Rogue later on went to Sorcerer and the Cleric went to Warmage).</p><p></p><p>It's a lot more potent than Leading the Charge (which is what he took).</p><p></p><p>Since you asked the question, does this mean that you think that it cannot be broke unless playtested to prove it? Just read Souljourner's note: "Yes, my DM bitches about it <strong>constantly</strong>.". So, you should probably find out exact details from Souljourner's DM. Course, all of us have played the game enough to know how much a "Total Defense" for an ally (or more than one ally) at the cost of a Swift Action (or even no action) is worth.</p><p></p><p></p><p>As a side note: I went back and checked Bo9S. Your allies do not need to be adjacent to you to use this. You can protect the Sorcerer behind you 50 feet from a ranged attack as long as you threaten the attacker. So, this can be used in Flank situations as well. It's even more useful than people led us to believe.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3728426, member: 2011"] No. I was just glad it never happened. However, in our last game with a Bo9s PC, this was the composition: We had a Warblade (AC 19), a Rogue (AC 17), a Druid (AC 16 and his wolf AC 14), and a Cleric (AC 20) at first level. If the Warblade had taken it, he could have boosted the AC of the Druid and Cleric to 20 and 24 respectively at first level (it would have rarely helped the Rogue, but it could also help the Wolf). In this group, everyone pretty much fought in melee (although the Rogue later on went to Sorcerer and the Cleric went to Warmage). It's a lot more potent than Leading the Charge (which is what he took). Since you asked the question, does this mean that you think that it cannot be broke unless playtested to prove it? Just read Souljourner's note: "Yes, my DM bitches about it [b]constantly[/b].". So, you should probably find out exact details from Souljourner's DM. Course, all of us have played the game enough to know how much a "Total Defense" for an ally (or more than one ally) at the cost of a Swift Action (or even no action) is worth. As a side note: I went back and checked Bo9S. Your allies do not need to be adjacent to you to use this. You can protect the Sorcerer behind you 50 feet from a ranged attack as long as you threaten the attacker. So, this can be used in Flank situations as well. It's even more useful than people led us to believe. [/QUOTE]
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Hate or aggro rules in 4e
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