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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="Piratecat" data-source="post: 4716204" data-attributes="member: 2"><p>A few of the comments that have been stated here as fact might deserve a rebuttal. Before I do, though, it's worth saying that I'm out of touch with today's RPGA. I don't care for the Living campaigns, so I haven't judged or played in a RPGA game in several years. </p><p></p><p>Back in the 1990s, I played or ran about 400 RPGA "classic" games (the ones with pre-generated characters). Doing this has vastly changed my life for the better. F'rinstance, I became a better player and a <em>much</em> better DM. The first adventures I wrote were for the RPGA, and the feedback forms at the end of each game did a great job of getting rid of my bad habits as a DM. I managed to snag the best GM at Gencon award for a few years, and that's only because the RPGA had taught me about pacing and roleplaying.</p><p></p><p>More importantly, I met dozens of people who are amongst my best friends today. The Classics players were a community, a lot like EN World but before internet messageboards. I'd go to cons to see my RPGA buddies as much as to play. At any given game you'd have one person you didn't like much, a couple people who were okay, and one person who was truly great to play D&D with; I just made a point of keeping in touch with those folks. </p><p></p><p>My interest in the RPGA faded when Classics became less popular, and when judge voting was eliminated. Both of those things really helped drive my interest. Luckily, Eric Noah's site emerged about the same time, and the "family reunion" at cons became people from here instead of the RPGA.</p><p></p><p>So I think the organization has done great things for me. It's screwed up a lot over the years, too, but anything that gets people out and gaming with relative strangers is a good thing.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4716204, member: 2"] A few of the comments that have been stated here as fact might deserve a rebuttal. Before I do, though, it's worth saying that I'm out of touch with today's RPGA. I don't care for the Living campaigns, so I haven't judged or played in a RPGA game in several years. Back in the 1990s, I played or ran about 400 RPGA "classic" games (the ones with pre-generated characters). Doing this has vastly changed my life for the better. F'rinstance, I became a better player and a [i]much[/i] better DM. The first adventures I wrote were for the RPGA, and the feedback forms at the end of each game did a great job of getting rid of my bad habits as a DM. I managed to snag the best GM at Gencon award for a few years, and that's only because the RPGA had taught me about pacing and roleplaying. More importantly, I met dozens of people who are amongst my best friends today. The Classics players were a community, a lot like EN World but before internet messageboards. I'd go to cons to see my RPGA buddies as much as to play. At any given game you'd have one person you didn't like much, a couple people who were okay, and one person who was truly great to play D&D with; I just made a point of keeping in touch with those folks. My interest in the RPGA faded when Classics became less popular, and when judge voting was eliminated. Both of those things really helped drive my interest. Luckily, Eric Noah's site emerged about the same time, and the "family reunion" at cons became people from here instead of the RPGA. So I think the organization has done great things for me. It's screwed up a lot over the years, too, but anything that gets people out and gaming with relative strangers is a good thing. [/QUOTE]
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