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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="billd91" data-source="post: 4716464" data-attributes="member: 3400"><p>I don't think that assumption is actually there, that RPGA is not representative of the wider D&D audience. What I think Melan is particularly getting at here is the Living Campaign, which really isn't representative of the wider D&D audience. It's a specialized form of campaign that happens to have a lot of success within the RPGA but exists hardly anywhere else.</p><p></p><p>Most characters either stay in the same game-table campaign or are transported among very few tables of players. But the Living Campaign characters have to be standardized enough that they can be used in any other Living Campaign group playing at the same average party level. And even if people play mostly with their friends, the campaign in general has to be able to handle the kind of gaming it was set up to promote - people bringing a continuing character to a scratch-gathered gaming table at a convention. And in order to do that, the rules have to be tighter, more precise, and I think Melan is right that the success of the Living Campaign model has had an impact on the rules of the game. That doesn't mean that the RPGA is unrepresentative as a whole. It just means that the RPGA promotes some forms of gaming that have different needs when it comes to rule support, needs that appear to have been taken into account in recent designs.</p></blockquote><p></p>
[QUOTE="billd91, post: 4716464, member: 3400"] I don't think that assumption is actually there, that RPGA is not representative of the wider D&D audience. What I think Melan is particularly getting at here is the Living Campaign, which really isn't representative of the wider D&D audience. It's a specialized form of campaign that happens to have a lot of success within the RPGA but exists hardly anywhere else. Most characters either stay in the same game-table campaign or are transported among very few tables of players. But the Living Campaign characters have to be standardized enough that they can be used in any other Living Campaign group playing at the same average party level. And even if people play mostly with their friends, the campaign in general has to be able to handle the kind of gaming it was set up to promote - people bringing a continuing character to a scratch-gathered gaming table at a convention. And in order to do that, the rules have to be tighter, more precise, and I think Melan is right that the success of the Living Campaign model has had an impact on the rules of the game. That doesn't mean that the RPGA is unrepresentative as a whole. It just means that the RPGA promotes some forms of gaming that have different needs when it comes to rule support, needs that appear to have been taken into account in recent designs. [/QUOTE]
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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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