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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="jsaving" data-source="post: 4716791" data-attributes="member: 16726"><p>As a longtime member who isn't a member any longer, I found a couple of things to dislike about the RPGA. First, the level of hubris was uncomfortably high as a general rule, with members frequently though not always regarding themselves as unusually skillful/knowledgeable by virtue of them having joined the organization. There are certainly some RPGA members who do know the rules quite well, and I've made a fair number of friends through RPGA events in one way or another, but I wouldn't say they're any more informed on average than the non-RPGA folks with whom I usually sit around the weekly gaming table. </p><p></p><p>I'd also say the instances where RPGA opinion shifted the core rules generally showed bad judgment, for example their insistence almost a decade ago that 3e monks and paladins needed to be barred from multiclassing in order to maintain the ancestral flavor of those classes, which seems to have been the deciding factor in those restrictions making the final cut. Admittedly some of the WotC designers enabled this kind of behavior by according a special deference to RPGA member sentiment, but it bothered me that a fair number of my fellow RPGA members viewed themselves as self-appointed standard-bearers of gaming quality against the unwashed masses who wanted to give players options they "oughtn't" be allowed to exercise.</p><p></p><p>This isn't to say the RPGA is a "bad" organization -- it isn't. Lots of well-meaning and well-informed people are RPGA members and play in RPGA events. Plus, the organization has opened up over the last year or two in a way few would have thought possible, which should over time take care of the issues identified earlier in this post. I'll probably give it another shot over the next year or two, but in the meantime, the above issues are why I personally don't view the organization as favorably as some do.</p></blockquote><p></p>
[QUOTE="jsaving, post: 4716791, member: 16726"] As a longtime member who isn't a member any longer, I found a couple of things to dislike about the RPGA. First, the level of hubris was uncomfortably high as a general rule, with members frequently though not always regarding themselves as unusually skillful/knowledgeable by virtue of them having joined the organization. There are certainly some RPGA members who do know the rules quite well, and I've made a fair number of friends through RPGA events in one way or another, but I wouldn't say they're any more informed on average than the non-RPGA folks with whom I usually sit around the weekly gaming table. I'd also say the instances where RPGA opinion shifted the core rules generally showed bad judgment, for example their insistence almost a decade ago that 3e monks and paladins needed to be barred from multiclassing in order to maintain the ancestral flavor of those classes, which seems to have been the deciding factor in those restrictions making the final cut. Admittedly some of the WotC designers enabled this kind of behavior by according a special deference to RPGA member sentiment, but it bothered me that a fair number of my fellow RPGA members viewed themselves as self-appointed standard-bearers of gaming quality against the unwashed masses who wanted to give players options they "oughtn't" be allowed to exercise. This isn't to say the RPGA is a "bad" organization -- it isn't. Lots of well-meaning and well-informed people are RPGA members and play in RPGA events. Plus, the organization has opened up over the last year or two in a way few would have thought possible, which should over time take care of the issues identified earlier in this post. I'll probably give it another shot over the next year or two, but in the meantime, the above issues are why I personally don't view the organization as favorably as some do. [/QUOTE]
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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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