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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="dm4hire" data-source="post: 4717126" data-attributes="member: 14848"><p>Thank you for correcting me. I was focused on RPGA and getting my numbers mixed up. Group focus in past editions was four players but RPGA often saw more than that and at one time allowed up to eight players at a table. The RPGA has since lowered the maximum to six with the minimum being four. The influence from the RPGA because of this is the inclusion of built in adjustable recommendations into modules on how to adjust for more or less players than the five player average as well as level adjustments. The RPGA for a long time has worked with the tier system allocating monsters for each given encounter in a module based on average level of the party playing the adventure. So if a module is designed for a group of 4th to 8th level adventurers there might be two two tiers with the first offering encounters designed for 4-5th and the other tier catering to 7-8th. A party average of 6 (PCs level 4+4+5+8+8=29/5=5.8 rounding to 6) would have the option of playing high or low tier depending on group dynamics and their belief in their characters/party's abilities. The tier system while not directly imported into standard modules is a clear influence on designing modules with built in adjustments for various group sizes.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4717126, member: 14848"] Thank you for correcting me. I was focused on RPGA and getting my numbers mixed up. Group focus in past editions was four players but RPGA often saw more than that and at one time allowed up to eight players at a table. The RPGA has since lowered the maximum to six with the minimum being four. The influence from the RPGA because of this is the inclusion of built in adjustable recommendations into modules on how to adjust for more or less players than the five player average as well as level adjustments. The RPGA for a long time has worked with the tier system allocating monsters for each given encounter in a module based on average level of the party playing the adventure. So if a module is designed for a group of 4th to 8th level adventurers there might be two two tiers with the first offering encounters designed for 4-5th and the other tier catering to 7-8th. A party average of 6 (PCs level 4+4+5+8+8=29/5=5.8 rounding to 6) would have the option of playing high or low tier depending on group dynamics and their belief in their characters/party's abilities. The tier system while not directly imported into standard modules is a clear influence on designing modules with built in adjustments for various group sizes. [/QUOTE]
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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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