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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="Jeff Wilder" data-source="post: 4717579" data-attributes="member: 5122"><p>These were the RPGA games that I loved. You'd have tables full of immersed roleplayers with no extra-Con connection to one another. I played some of the best one-shot Shadowrun and Star Wars D6 games in the RPGA.</p><p></p><p>Then came Organized Play, and it was horrible. And I tried again, and it was horrible. And I tried <em>again</em>, and it was horrible. And the "classic" one-shots didn't exist anymore, so I wrote the RPGA off for anything except reporting my home games and collecting free goodies.</p><p></p><p>One example from a con in the Bay Area, and this was typical: 2nd- to 4th-level PCs, sent into a mountainous area to find out why people along a trade route were disappearing. I was playing a hugely fat wizard named Mordecai. Also at the table was the head of the RPGA at the time (Robert something, I think, by far the most obnoxious player at the table), who is playing a 4th-level druid. We discover that people are falling afoul (pun intended) to an otyugh in a cave.</p><p></p><p>Nobody is willing to go into the cave to kill the creature! They're all so concerned with the vague possibility that their PCs might die that the whole point -- adventuring -- just doesn't matter to them. To shame them into, you know, acting like adventurers, my greatsword wielding wizard (with 9 HP) prepares to venture into the cave.</p><p></p><p>And they let him go. (And of course he was ripped to pieces.) And then they voted me as Best Player. Gah.</p><p></p><p>Organized Play, as far as I ever saw, was this weird metagame of trying to level up and grab certs <em>without actually adventuring</em>. It was bizarre and horrible.</p><p></p><p>And that's what the RPGA was for me. (Now, of course, it's irrelevant, since the RPGA and 4E are all bound up together in this weird incestuous tangle.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4717579, member: 5122"] These were the RPGA games that I loved. You'd have tables full of immersed roleplayers with no extra-Con connection to one another. I played some of the best one-shot Shadowrun and Star Wars D6 games in the RPGA. Then came Organized Play, and it was horrible. And I tried again, and it was horrible. And I tried [I]again[/I], and it was horrible. And the "classic" one-shots didn't exist anymore, so I wrote the RPGA off for anything except reporting my home games and collecting free goodies. One example from a con in the Bay Area, and this was typical: 2nd- to 4th-level PCs, sent into a mountainous area to find out why people along a trade route were disappearing. I was playing a hugely fat wizard named Mordecai. Also at the table was the head of the RPGA at the time (Robert something, I think, by far the most obnoxious player at the table), who is playing a 4th-level druid. We discover that people are falling afoul (pun intended) to an otyugh in a cave. Nobody is willing to go into the cave to kill the creature! They're all so concerned with the vague possibility that their PCs might die that the whole point -- adventuring -- just doesn't matter to them. To shame them into, you know, acting like adventurers, my greatsword wielding wizard (with 9 HP) prepares to venture into the cave. And they let him go. (And of course he was ripped to pieces.) And then they voted me as Best Player. Gah. Organized Play, as far as I ever saw, was this weird metagame of trying to level up and grab certs [I]without actually adventuring[/I]. It was bizarre and horrible. And that's what the RPGA was for me. (Now, of course, it's irrelevant, since the RPGA and 4E are all bound up together in this weird incestuous tangle.) [/QUOTE]
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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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