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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="Stormtower" data-source="post: 4723603" data-attributes="member: 43631"><p>@Beginning of the End: I think "limited" is a more appropriate term for how the necessary administrative elements of a Living campaign affect the play style of RPGA games. Seems a lot less invective than "inherently crippled," at least to me. I agree that home games offer more depth and creativity for off-the-path actions; how could one not?</p><p></p><p>Regarding quality control of players: there are formal grievance procedures for truly disruptive players. I have never seen these come into play, but the old (3.5 era) Master DM test really emphasized conflict resolution and adherence to the RPGA's table rules. In a public venue such as the RPGA, we all have a responsibility to model good, sporting, non-disruptive behavior for other gamers and transmit the good qualities of our hobby; how else will it grow outside the bounds of home games?</p><p></p><p>RPGA play surely isn't for everyone, and IMO home play is superior by far (given a few assumptions, like a quality group of players and a skilled, dedicated DM... but even these are subjectively defined). I've had great RPGA experiences as a player and DM, and some "eh" moments as well. I still believe the RPGA can be a boon to D&D culture and, with the right organizational acumen, become a vehicle by which new, young, creative gamers become the DMs and elite players of tomorrow.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 4723603, member: 43631"] @Beginning of the End: I think "limited" is a more appropriate term for how the necessary administrative elements of a Living campaign affect the play style of RPGA games. Seems a lot less invective than "inherently crippled," at least to me. I agree that home games offer more depth and creativity for off-the-path actions; how could one not? Regarding quality control of players: there are formal grievance procedures for truly disruptive players. I have never seen these come into play, but the old (3.5 era) Master DM test really emphasized conflict resolution and adherence to the RPGA's table rules. In a public venue such as the RPGA, we all have a responsibility to model good, sporting, non-disruptive behavior for other gamers and transmit the good qualities of our hobby; how else will it grow outside the bounds of home games? RPGA play surely isn't for everyone, and IMO home play is superior by far (given a few assumptions, like a quality group of players and a skilled, dedicated DM... but even these are subjectively defined). I've had great RPGA experiences as a player and DM, and some "eh" moments as well. I still believe the RPGA can be a boon to D&D culture and, with the right organizational acumen, become a vehicle by which new, young, creative gamers become the DMs and elite players of tomorrow. [/QUOTE]
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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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