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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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<blockquote data-quote="SteveC" data-source="post: 4723881" data-attributes="member: 9053"><p>I've been playing a lot of RPGA events since the launch of 4E, so I thought I'd make a couple comments:</p><p></p><p>First, I used to play living city events back in the 2E era, and I think a lot of the problems people have with the organization stem from that era. The current groups are really nothing like the old days.</p><p></p><p>The new Living Realms events are set up in a much better fashion: gone are the days of dicing off for magic items, and the certifications you get from one game really matter in another and serve to build on each other.</p><p></p><p>The new game is also an "everything's in" sort of atmosphere, so it's highlighted to me how balanced most parts of 4E are. The Battlerager is still broken (in my opinion) and after playing with one in several sessions, I feel like I have a much better feel on why they're not in my campaign.</p><p></p><p>What's best about the Living Realms is that it's managed to give me an appreciation for the Forgotten Realms, something I really hadn't had before now...I had seriously written them in the past.</p><p></p><p>Nothing's perfect, of course, but I've found it possible to get a decent group together most of the time, and the exposure I've had to different character and playstyles has been invaluable to me as a GM.</p><p></p><p>I'd really recommend giving it a try again if you haven't been back in a few years.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4723881, member: 9053"] I've been playing a lot of RPGA events since the launch of 4E, so I thought I'd make a couple comments: First, I used to play living city events back in the 2E era, and I think a lot of the problems people have with the organization stem from that era. The current groups are really nothing like the old days. The new Living Realms events are set up in a much better fashion: gone are the days of dicing off for magic items, and the certifications you get from one game really matter in another and serve to build on each other. The new game is also an "everything's in" sort of atmosphere, so it's highlighted to me how balanced most parts of 4E are. The Battlerager is still broken (in my opinion) and after playing with one in several sessions, I feel like I have a much better feel on why they're not in my campaign. What's best about the Living Realms is that it's managed to give me an appreciation for the Forgotten Realms, something I really hadn't had before now...I had seriously written them in the past. Nothing's perfect, of course, but I've found it possible to get a decent group together most of the time, and the exposure I've had to different character and playstyles has been invaluable to me as a GM. I'd really recommend giving it a try again if you haven't been back in a few years. --Steve [/QUOTE]
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Hatin' the RPGA? (Forked Thread: The real flaw of 3E/3.5E/OGL)
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