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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5345242" data-attributes="member: 4129"><p>This has not been my experience with Slayer. I'm currently playing a Thri'Kreen Slayer who uses spears in a Dark Sun game. During the first encounter alone, he threw a Javelin, charged with a Gouge, and broke out his Trident and Shield when he got separated from the defender. </p><p></p><p>I think, for a Slayer, it is key to pick up different weapons for different situations. You need to have a defensive fall back set, an all out offensive set, and a ranged set of options. The class doesn't spell that out, but the mechanics support it.</p><p></p><p>As for mobility and escaping from an unwanted combatant, what's wrong with the old shift+charge trick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5345242, member: 4129"] This has not been my experience with Slayer. I'm currently playing a Thri'Kreen Slayer who uses spears in a Dark Sun game. During the first encounter alone, he threw a Javelin, charged with a Gouge, and broke out his Trident and Shield when he got separated from the defender. I think, for a Slayer, it is key to pick up different weapons for different situations. You need to have a defensive fall back set, an all out offensive set, and a ranged set of options. The class doesn't spell that out, but the mechanics support it. As for mobility and escaping from an unwanted combatant, what's wrong with the old shift+charge trick :D [/QUOTE]
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