Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Haunted Tavern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 4656347" data-attributes="member: 4475"><p>Option A: the tavern is not really haunted. All the weird stuff going on are just illusions produced by a mage paid to scare the potential customers. The mage comes into the tavern disguised as a different patron every day. Who is paying him to do it? Mystary!</p><p></p><p>Option B: the tavern is built on top of an ancient cemetery, and spirits of the dead are outraged by this sacrilege. They can be placated for a while, but the only solution to get rid of them is to demolish the tavern. Of course, to learn this, the PCs must find a way to somehow communicate with the spirits (who are not necessarily human).</p><p></p><p>Option C: grandfather of the tavern's current owner won the tavern in a game of dice. After losing his tavern, its previous owner got endebted and finally killed himself, only to learn in the afterlife that he got cheated in the dice game. He now manifests in front of honest gablers to warn them or waits until a cheater retreats to his rooms and scares him to death.</p><p></p><p>As for the exact manifestation of haunting... let's see. exploding bottles, darts that fly through the air on their own, blood appearing in guests' glasses instead of their drinks, flying kitchen cleaver of doom, unnerving sound of rattling dice that wakes guests at night, maggots in food, rugs that wrap around people and constrict, grandfather clock with a really sharp pendulum, talking trophy heads above the bar...</p></blockquote><p></p>
[QUOTE="Sammael, post: 4656347, member: 4475"] Option A: the tavern is not really haunted. All the weird stuff going on are just illusions produced by a mage paid to scare the potential customers. The mage comes into the tavern disguised as a different patron every day. Who is paying him to do it? Mystary! Option B: the tavern is built on top of an ancient cemetery, and spirits of the dead are outraged by this sacrilege. They can be placated for a while, but the only solution to get rid of them is to demolish the tavern. Of course, to learn this, the PCs must find a way to somehow communicate with the spirits (who are not necessarily human). Option C: grandfather of the tavern's current owner won the tavern in a game of dice. After losing his tavern, its previous owner got endebted and finally killed himself, only to learn in the afterlife that he got cheated in the dice game. He now manifests in front of honest gablers to warn them or waits until a cheater retreats to his rooms and scares him to death. As for the exact manifestation of haunting... let's see. exploding bottles, darts that fly through the air on their own, blood appearing in guests' glasses instead of their drinks, flying kitchen cleaver of doom, unnerving sound of rattling dice that wakes guests at night, maggots in food, rugs that wrap around people and constrict, grandfather clock with a really sharp pendulum, talking trophy heads above the bar... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Haunted Tavern
Top