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Haunts of a desecrated druid's grove
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<blockquote data-quote="gamerprinter" data-source="post: 5756464" data-attributes="member: 50895"><p>So for our post Christmas gaming session, I've been looking at trying out some custom designed Haunts to visit the adventuring party as they approach a desecrated druid's grove on a hill overlooking a river.</p><p> </p><p>I've just finished doing layout on Rite Publishing's 30 Haunts for Kaidan by Trevor H. Gulliver, as my next product for the Kaidan: a Japanese Ghost Story product line, due out in early January. This has inspired me to attempt my own haunts for our home game.</p><p> </p><p>Unfortunately, my gaming group is running a typical western European analog setting, not Kaidan. Although I've been just a player in this campaign, the DM is getting a little burned out, so needs me to step in with the DM hat for the first few months of 2012. I decided this would be a perfect time to introduce <strong><a href="http://www.d20pfsrd.com/gamemastering/haunts" target="_blank">haunts</a></strong> to our gaming group. The adventure party consists of five 7th level PCs, and curiously no divine casters in the party, which will make these haunts tougher than usual...</p><p> </p><p>The following is a series of haunts all located on the hill of the desecrated druid's grove which the PCs are being sent to receive a message from the spirits via a stone circle at the top of the hill. Two are associated haunts, where one haunt triggers another, while the rest are individual haunts. I've included the spells with the haunt description, so I don't have to look them up when in play. </p><p> </p><p><span style="font-size: 10px"><strong>Field of Mangled Ravens Haunt</strong> <strong>CR</strong> 2</span></p><p><span style="font-size: 10px"><strong>XP</strong> 600</span></p><p><span style="font-size: 10px">NE haunt, persistent</span></p><p><span style="font-size: 10px"><strong>Caster Level </strong>2</span></p><p><span style="font-size: 10px"><strong>Notice </strong>Perception DC 12, (to notice the bird corpses beginning to writhe)</span></p><p><span style="font-size: 10px"><strong>hp </strong>12; <strong>Trigger</strong> proximity; <strong>Reset </strong>1/day</span></p><p><span style="font-size: 10px"><strong>Effect</strong> scattered across a 20' x 20' area of forest ground lie dozens of mangled raven corpses strewn about as a mass sacrifice on either side of the path. When approached by the first spellcaster as a single target the dead ravens begin to stir and caw in a frightening cacophony having the effects of the spell, <em>cacophonous call </em>*.</span></p><p><span style="font-size: 10px"><strong>Destruction </strong>collecting the remains and burying off the grove mount, then blessing the remains destroys the haunt.</span></p><p><span style="font-size: 10px">* <em>Advanced Players Guide</em></span></p><p><span style="font-size: 10px">[<em>Cacophonous Call</em>, target one creature, effect on a failed Will check, gain the nauseated condition, duration 2 rounds, SR yes]</span> </p><p> </p><p><span style="font-size: 10px"><strong>Strange Hanging Fruit Haunt</strong> <strong>CR</strong> 4</span></p><p><span style="font-size: 10px"><strong>XP</strong> 1200</span></p><p><span style="font-size: 10px">CE minor haunt (10' radius under branch), persistent</span></p><p><span style="font-size: 10px"><strong>Notice</strong>: Perception DC 15 (to notice the 'strange </span><span style="font-size: 10px">fruit' beginning to spin)</span></p><p><span style="font-size: 10px"><strong>hp</strong> 14; <strong>Trigger</strong> Proximity; <strong>Reset</strong> 1 hour</span></p><p><span style="font-size: 10px"><strong>Effect</strong>: From the branches of several trees hang fetishes made from the desiccated corpses of birds, small game, and rodents bound tightly in twine and hanging from the tree. When living creatures walk </span><span style="font-size: 10px">under the trees, the fetishes begin to spin. Negative energy fills the area under the branches, strengthening negative channeled energy and giving undead a bonus to attack rolls, damage rolls, and saving throws as the spell <em>desecrate</em>. There are several of these haunts throughout the woods. </span><span style="font-size: 10px">This haunt is persistent. The effect lingers for two hours.</span></p><p><span style="font-size: 10px"><strong>Destruction</strong>: Casting consecrate on the fetish remains destroys the haunt.</span></p><p><span style="font-size: 10px">[<em>Desecrate</em>, area 20' radius emanation, effect undead gain +1 profane bonus to attacks, damage, saves, and +1 hp/HD, duration 4 hours, save none, SR yes.]</span></p><p> </p><p><span style="font-size: 10px"><strong>Lupine Burial Haunt</strong> <strong>CR</strong> 4</span></p><p><span style="font-size: 10px"><strong>XP</strong> 1200</span></p><p><span style="font-size: 10px">CE haunt (10 ft. by 10 ft. patch of leaf covered earth)</span></p><p style="text-align: left"><span style="font-size: 10px"><strong>Caster Level </strong>4</span></p> <p style="text-align: left"><span style="font-size: 10px"><strong>Notice </strong>Perception DC 13 (to notice the earth and leaves beginning to shift)</span></p> <p style="text-align: left"><span style="font-size: 10px"><strong>hp </strong>8; <strong>Trigger </strong>proximity (associated); <strong>Reset </strong>1 hour</span></p> <p style="text-align: left"><span style="font-size: 10px"><strong>Effect </strong>in the surrounding the hanging fetish trees is a crude unmarked cemetery for sixteen wolf zombies that claw their way to the surface and attack as the spell <em>animate dead</em>. When used as associated haunt, this haunt activates 1 round after the <em>Strange Hanging Fruit Haunt</em> begins.</span></p> <p style="text-align: left"><span style="font-size: 10px"><strong>Destruction </strong>Blessing all the unmarked shallow graves destroys the haunt.</span></p><p></p><p><span style="font-size: 10px"><strong>Bloated Stag Haunt</strong> <strong>CR</strong> 6</span></p><p><span style="font-size: 10px"><strong>XP</strong> 5800</span></p><p><span style="font-size: 10px">NE haunt, persistent</span></p><p><span style="font-size: 10px"><strong>Notice</strong>: Perception DC 15 (to notice the soft give of the ground beneath your feet and a sweet stench.)</span></p><p><span style="font-size: 10px"><strong>Caster Level</strong>: 6</span></p><p><span style="font-size: 10px"><strong>hp</strong> 16; <strong>Trigger</strong> touch; <strong>Reset </strong>1/day</span></p><p><span style="font-size: 10px"><strong>Effect</strong>: a rise in the ground on the path up the grove mount lying beneath a shallow covering of dirt and leaves appears to be as a recently sacrificed stag, bloated in decomposition. Any disturbance by a walker's foot or stabbing object causes the bloated stag to explode with rotting death gases as a visible green cloud blocking the path as the spell <em>stinking cloud</em>*.</span></p><p><span style="font-size: 10px"><strong>Destruction</strong>: remove the bones from the path and place in a grave away from the grove mount to destroy the haunt.</span></p><p><span style="font-size: 10px">* <em>Ultimate Magic</em></span></p><p><span style="font-size: 10px">[<em>Stinking Cloud</em>, 3rd level spell; effect 20' radius 20' high, duration 6 rounds, Fort negates, SA no; create bank of green fog, living creatures become nauseated (only single move action/turn) and for 1d4+1 rounds after it leaves.]</span> </p><p> </p><p><span style="font-size: 10px"><strong>Sacrificed Bull's Rest Haunt</strong> <strong>CR</strong> 9</span></p><p><span style="font-size: 10px"><strong>XP</strong> 9600</span></p><p><span style="font-size: 10px">NE haunt, persistent </span><span style="font-size: 10px"><strong>Caster Level</strong>: 9</span></p><p><span style="font-size: 10px"><strong>Notice</strong>: Perception DC 23, to notice the rising stench of a great dead animal in the area</span></p><p><span style="font-size: 10px"><strong>hp</strong> 19; <strong>Trigger</strong> touch; <strong>Reset</strong> 1/day</span></p><p><span style="font-size: 10px"><strong>Effect</strong>: laying near the sacrificing stone at the center of the stone circle on top of the grove mount is a bovine skull. Though the sacrificing stone is ruddy with dried blood, there does not appear to be anything on it. However, when someone approaches and places a new animal for sacrifice, the body of a bull appears to rest on the stone already. Those touching the alter become affected as the spell <em>fleshworm infestation</em> *, then the bull's corpse disappears.</span></p><p><span style="font-size: 10px"><strong>Destruction</strong>: the bull's skull needs to be removed from the grove haunt, burned then consecrated and this destroys the haunt.</span></p><p><span style="font-size: 10px">* <em>Ultimate Magic</em></span></p><p><span style="font-size: 10px">[<em>Fleshworm Infestation</em>: 4th level, range touch, duration 1 round/level (9), cause an infestation of ravenous worms in flesh touched, Fort save every round or take 1d6 damage, 2 points of Dex damage, and become <em>staggered</em>; if save, no damage, no Dex damage, only <em>sickened</em> for 1 round. * <em>UM</em>.]</span></p><p> </p><p>I think these should put a scare in the players, thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5756464, member: 50895"] So for our post Christmas gaming session, I've been looking at trying out some custom designed Haunts to visit the adventuring party as they approach a desecrated druid's grove on a hill overlooking a river. I've just finished doing layout on Rite Publishing's 30 Haunts for Kaidan by Trevor H. Gulliver, as my next product for the Kaidan: a Japanese Ghost Story product line, due out in early January. This has inspired me to attempt my own haunts for our home game. Unfortunately, my gaming group is running a typical western European analog setting, not Kaidan. Although I've been just a player in this campaign, the DM is getting a little burned out, so needs me to step in with the DM hat for the first few months of 2012. I decided this would be a perfect time to introduce [B][URL="http://www.d20pfsrd.com/gamemastering/haunts"]haunts[/URL][/B] to our gaming group. The adventure party consists of five 7th level PCs, and curiously no divine casters in the party, which will make these haunts tougher than usual... The following is a series of haunts all located on the hill of the desecrated druid's grove which the PCs are being sent to receive a message from the spirits via a stone circle at the top of the hill. Two are associated haunts, where one haunt triggers another, while the rest are individual haunts. I've included the spells with the haunt description, so I don't have to look them up when in play. [SIZE=2][B]Field of Mangled Ravens Haunt[/B] [B]CR[/B] 2[/SIZE] [SIZE=2][B]XP[/B] 600[/SIZE] [SIZE=2]NE haunt, persistent[/SIZE] [SIZE=2][B]Caster Level [/B]2[/SIZE] [SIZE=2][B]Notice [/B]Perception DC 12, (to notice the bird corpses beginning to writhe)[/SIZE] [SIZE=2][B]hp [/B]12; [B]Trigger[/B] proximity; [B]Reset [/B]1/day[/SIZE] [SIZE=2][B]Effect[/B] scattered across a 20' x 20' area of forest ground lie dozens of mangled raven corpses strewn about as a mass sacrifice on either side of the path. When approached by the first spellcaster as a single target the dead ravens begin to stir and caw in a frightening cacophony having the effects of the spell, [I]cacophonous call [/I]*.[/SIZE] [SIZE=2][B]Destruction [/B]collecting the remains and burying off the grove mount, then blessing the remains destroys the haunt.[/SIZE] [SIZE=2]* [I]Advanced Players Guide[/I][/SIZE] [SIZE=2][[I]Cacophonous Call[/I], target one creature, effect on a failed Will check, gain the nauseated condition, duration 2 rounds, SR yes][/SIZE] [SIZE=2][B]Strange Hanging Fruit Haunt[/B] [B]CR[/B] 4[/SIZE] [SIZE=2][B]XP[/B] 1200[/SIZE] [SIZE=2]CE minor haunt (10' radius under branch), persistent[/SIZE] [SIZE=2][B]Notice[/B]: Perception DC 15 (to notice the 'strange [/SIZE][SIZE=2]fruit' beginning to spin)[/SIZE] [SIZE=2][B]hp[/B] 14; [B]Trigger[/B] Proximity; [B]Reset[/B] 1 hour[/SIZE] [SIZE=2][B]Effect[/B]: From the branches of several trees hang fetishes made from the desiccated corpses of birds, small game, and rodents bound tightly in twine and hanging from the tree. When living creatures walk [/SIZE][SIZE=2]under the trees, the fetishes begin to spin. Negative energy fills the area under the branches, strengthening negative channeled energy and giving undead a bonus to attack rolls, damage rolls, and saving throws as the spell [I]desecrate[/I]. There are several of these haunts throughout the woods. [/SIZE][SIZE=2]This haunt is persistent. The effect lingers for two hours.[/SIZE] [SIZE=2][B]Destruction[/B]: Casting consecrate on the fetish remains destroys the haunt.[/SIZE] [SIZE=2][[I]Desecrate[/I], area 20' radius emanation, effect undead gain +1 profane bonus to attacks, damage, saves, and +1 hp/HD, duration 4 hours, save none, SR yes.][/SIZE] [SIZE=2][B]Lupine Burial Haunt[/B] [B]CR[/B] 4[/SIZE] [SIZE=2][B]XP[/B] 1200[/SIZE] [SIZE=2]CE haunt (10 ft. by 10 ft. patch of leaf covered earth)[/SIZE] [LEFT][SIZE=2][B]Caster Level [/B]4[/SIZE] [SIZE=2][B]Notice [/B]Perception DC 13 (to notice the earth and leaves beginning to shift)[/SIZE] [SIZE=2][B]hp [/B]8; [B]Trigger [/B]proximity (associated); [B]Reset [/B]1 hour[/SIZE] [SIZE=2][B]Effect [/B]in the surrounding the hanging fetish trees is a crude unmarked cemetery for sixteen wolf zombies that claw their way to the surface and attack as the spell [I]animate dead[/I]. When used as associated haunt, this haunt activates 1 round after the [I]Strange Hanging Fruit Haunt[/I] begins.[/SIZE] [SIZE=2][B]Destruction [/B]Blessing all the unmarked shallow graves destroys the haunt.[/SIZE][/LEFT] [SIZE=2][B]Bloated Stag Haunt[/B] [B]CR[/B] 6[/SIZE] [SIZE=2][B]XP[/B] 5800[/SIZE] [SIZE=2]NE haunt, persistent[/SIZE] [SIZE=2][B]Notice[/B]: Perception DC 15 (to notice the soft give of the ground beneath your feet and a sweet stench.)[/SIZE] [SIZE=2][B]Caster Level[/B]: 6[/SIZE] [SIZE=2][B]hp[/B] 16; [B]Trigger[/B] touch; [B]Reset [/B]1/day[/SIZE] [SIZE=2][B]Effect[/B]: a rise in the ground on the path up the grove mount lying beneath a shallow covering of dirt and leaves appears to be as a recently sacrificed stag, bloated in decomposition. Any disturbance by a walker's foot or stabbing object causes the bloated stag to explode with rotting death gases as a visible green cloud blocking the path as the spell [I]stinking cloud[/I]*.[/SIZE] [SIZE=2][B]Destruction[/B]: remove the bones from the path and place in a grave away from the grove mount to destroy the haunt.[/SIZE] [SIZE=2]* [I]Ultimate Magic[/I][/SIZE] [SIZE=2][[I]Stinking Cloud[/I], 3rd level spell; effect 20' radius 20' high, duration 6 rounds, Fort negates, SA no; create bank of green fog, living creatures become nauseated (only single move action/turn) and for 1d4+1 rounds after it leaves.][/SIZE] [SIZE=2][B]Sacrificed Bull's Rest Haunt[/B] [B]CR[/B] 9[/SIZE] [SIZE=2][B]XP[/B] 9600[/SIZE] [SIZE=2]NE haunt, persistent [/SIZE][SIZE=2][B]Caster Level[/B]: 9[/SIZE] [SIZE=2][B]Notice[/B]: Perception DC 23, to notice the rising stench of a great dead animal in the area[/SIZE] [SIZE=2][B]hp[/B] 19; [B]Trigger[/B] touch; [B]Reset[/B] 1/day[/SIZE] [SIZE=2][B]Effect[/B]: laying near the sacrificing stone at the center of the stone circle on top of the grove mount is a bovine skull. Though the sacrificing stone is ruddy with dried blood, there does not appear to be anything on it. However, when someone approaches and places a new animal for sacrifice, the body of a bull appears to rest on the stone already. Those touching the alter become affected as the spell [I]fleshworm infestation[/I] *, then the bull's corpse disappears.[/SIZE] [SIZE=2][B]Destruction[/B]: the bull's skull needs to be removed from the grove haunt, burned then consecrated and this destroys the haunt.[/SIZE] [SIZE=2]* [I]Ultimate Magic[/I][/SIZE] [SIZE=2][[I]Fleshworm Infestation[/I]: 4th level, range touch, duration 1 round/level (9), cause an infestation of ravenous worms in flesh touched, Fort save every round or take 1d6 damage, 2 points of Dex damage, and become [I]staggered[/I]; if save, no damage, no Dex damage, only [I]sickened[/I] for 1 round. * [I]UM[/I].][/SIZE] I think these should put a scare in the players, thoughts? [/QUOTE]
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