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Have a GMing Problem: I keep GMing the way I would play
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<blockquote data-quote="garrowolf" data-source="post: 5484658" data-attributes="member: 31900"><p>Talk to them. That is the only solution. If you don't you will be at cross purposes with them the whole campaign. </p><p></p><p>The other thing that you may need to do is restart you game. You may have to do this anyway if your players have developed these characters in their minds a certain way and they need a new set of characters to do this. </p><p></p><p>Make sure that you are rewarding the right kind of gaming. If they are getting XP from killing things and nothing from social interactions then you are telling them what to do - kill things!</p><p></p><p>Let the logical consequences occur. If they are always busting into places violently then let their jobs dry up. Don't tell them why. May them have to go out and talk to people in order to discover that they are on someone's crap list. If they just go around doing damage to everything then send in the police and then the SWAT team and kill them or cart them off to jail forever. </p><p></p><p>If they have a habit of doing things a certain way when certain things occur then take those normal occurrences away. Make them think fresh. </p><p></p><p>For Example: In Shadowrun there is this really stupid thing of meeting with the client and trying to intimidate him into more money or just to do it. Street Sammies seem to be preprogrammed to do this. I thought it made no sense in the long run so I fixed it. </p><p></p><p>There are no meeting with clients and there are no independent Fixers anymore. A client goes to the Mafia and needs something done. If it is a little too specialized for them they will have an in house Fixer organize his people. Shadowrunners all work for the Syndicates or Megacorps. </p><p></p><p>If you try and strong arm a mafioso fixer he will just sent other shadowrunners to kill you. He will also be sitting in a building that the Mafia owns, controls, and is filled with their enforcers and up and coming shadowrunners who would love to make a name by killing someone for them as well as prime runners who have a huge number of contacts there and like to relax with them. Do you really want to start something in there?</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5484658, member: 31900"] Talk to them. That is the only solution. If you don't you will be at cross purposes with them the whole campaign. The other thing that you may need to do is restart you game. You may have to do this anyway if your players have developed these characters in their minds a certain way and they need a new set of characters to do this. Make sure that you are rewarding the right kind of gaming. If they are getting XP from killing things and nothing from social interactions then you are telling them what to do - kill things! Let the logical consequences occur. If they are always busting into places violently then let their jobs dry up. Don't tell them why. May them have to go out and talk to people in order to discover that they are on someone's crap list. If they just go around doing damage to everything then send in the police and then the SWAT team and kill them or cart them off to jail forever. If they have a habit of doing things a certain way when certain things occur then take those normal occurrences away. Make them think fresh. For Example: In Shadowrun there is this really stupid thing of meeting with the client and trying to intimidate him into more money or just to do it. Street Sammies seem to be preprogrammed to do this. I thought it made no sense in the long run so I fixed it. There are no meeting with clients and there are no independent Fixers anymore. A client goes to the Mafia and needs something done. If it is a little too specialized for them they will have an in house Fixer organize his people. Shadowrunners all work for the Syndicates or Megacorps. If you try and strong arm a mafioso fixer he will just sent other shadowrunners to kill you. He will also be sitting in a building that the Mafia owns, controls, and is filled with their enforcers and up and coming shadowrunners who would love to make a name by killing someone for them as well as prime runners who have a huge number of contacts there and like to relax with them. Do you really want to start something in there? [/QUOTE]
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