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<blockquote data-quote="ledded" data-source="post: 1241727" data-attributes="member: 12744"><p>I have to agree with takyris, there are a lot of creative ways to use them (and takyris provided several good examples). Personally, I actually felt like they left incantations a touch vague intentionally to promote a mechanic that could easily be customized by a GM, but that's just me. </p><p></p><p></p><p></p><p>Ya know what, I can come up with a lot of this stuff myself pretty easily, and the magic system we use in our game is flexible enough to handle it; I'd rather see a few more things in a book that are based off of things that would require more research, knowledge of, or issues around game balance than I really want to put into it on my own. I thought that the incantations were written just about the way I'd like to see them, for me to use as a tool or building block in my campaigns. After all, if you had every little variation of every incantation stat'd out for you, then it would be pretty easy for your players to pick up a copy of the book and possibly spend 2 minutes learning about something that could be the core for an entire short campaign.</p><p></p><p></p><p></p><p></p><p>No, it's much more fun to be dismissively hostile <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I dont think that you are anybody's fanboy takyris; quite the opposite, you do always seem to have your own path clearly thought out, which is a good thing, even if it does occasionally have a few briars on it for anyone following along <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="ledded, post: 1241727, member: 12744"] I have to agree with takyris, there are a lot of creative ways to use them (and takyris provided several good examples). Personally, I actually felt like they left incantations a touch vague intentionally to promote a mechanic that could easily be customized by a GM, but that's just me. Ya know what, I can come up with a lot of this stuff myself pretty easily, and the magic system we use in our game is flexible enough to handle it; I'd rather see a few more things in a book that are based off of things that would require more research, knowledge of, or issues around game balance than I really want to put into it on my own. I thought that the incantations were written just about the way I'd like to see them, for me to use as a tool or building block in my campaigns. After all, if you had every little variation of every incantation stat'd out for you, then it would be pretty easy for your players to pick up a copy of the book and possibly spend 2 minutes learning about something that could be the core for an entire short campaign. No, it's much more fun to be dismissively hostile :D I dont think that you are anybody's fanboy takyris; quite the opposite, you do always seem to have your own path clearly thought out, which is a good thing, even if it does occasionally have a few briars on it for anyone following along ;) :rolleyes: [/QUOTE]
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