Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Have any of you been to the Wizards boards?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 1243698" data-attributes="member: 8158"><p>It is not a matter of simply disagreeing. I don't believe his answers were properly supported. I asked him why the standards for monstrous PC's in UA are so much more generous than they are in D&D, and he replied "because UA is a different game from D&D". While that is undeniably true, it is not particularly insightful, is it? It is a classic example of begging the question ("it's different because it's not the same"). So I begged. I followed up with Charles and asked him "how exactly are they different, and how do those differences mean that the game mechanics for UA's monstrous races warrant such low level adjustments?" and I did not see any reply. </p><p></p><p>As for the incantations, I wanted to know why they included offensive incantations in UA without a delivery system to make them practical. The rationalization that "they're still very useful because someone can creatively cobble together some highly-specific scenario where they actually do something" is lacking. To make a broader analogy, if D20 Modern's Equipment section never made mention of how much damage guns did, could someone still argue that there are plenty of creative ways to use a gun even if you can't shoot it at someone? Certainly. You can still threaten someone with it, clop them on the head with it, or use it as a paperweight. You can also hog-tie your opponent, empty the clip, and take your time cramming the bullets down his throat just to be mean (which seems to be the general response in regards to how to use incantations offensively). Furthermore, someone could also argue that "as a DM, it's no trouble at all for me to write up those figures on my own". However, none of those fine observations mean that the absence of that content from the book isn't questionable. </p><p></p><p>Now I've been on these boards long enough to go ahead and engage my own pre-emptive defenses by heading off some of the more predictable irrelevant responses anyone might attempt to rebutt with. First off, please don't attempt to answer those questions on Charles' behalf. Any answers we come up with for the designers' motives are just based on supposition (that's why I asked a designer after all). And at any rate, whether or not you agree that the level costs for playing bugbears and ogres is reasonable is beside the point. Likewise, whether or not they've been allowed into your campaign and there's been no problems whatsoever and there's no reason for all this whining is beside the point. Whether or not it's easy for a DM to tweak the existing rules if he doesn't like them is beside the point. And the fact that he's one of the guys who designed the book and therefore he must be right is beside the point. </p><p></p><p>The point we're discussing here is did Charles answer the questions in a manner that was not vague (i.e. lacking insight) or flaccid (i.e. poorly-supported)? He's certainly gone into great detail to answer questions regarding other areas of D20M mechanics, such as how a machine gun can disable a tank, and in IMO in those instances when he does elaborate he does a good job of addressing the question at hand. He did not make such efforts in regards to my questions.</p></blockquote><p></p>
[QUOTE="Felon, post: 1243698, member: 8158"] It is not a matter of simply disagreeing. I don't believe his answers were properly supported. I asked him why the standards for monstrous PC's in UA are so much more generous than they are in D&D, and he replied "because UA is a different game from D&D". While that is undeniably true, it is not particularly insightful, is it? It is a classic example of begging the question ("it's different because it's not the same"). So I begged. I followed up with Charles and asked him "how exactly are they different, and how do those differences mean that the game mechanics for UA's monstrous races warrant such low level adjustments?" and I did not see any reply. As for the incantations, I wanted to know why they included offensive incantations in UA without a delivery system to make them practical. The rationalization that "they're still very useful because someone can creatively cobble together some highly-specific scenario where they actually do something" is lacking. To make a broader analogy, if D20 Modern's Equipment section never made mention of how much damage guns did, could someone still argue that there are plenty of creative ways to use a gun even if you can't shoot it at someone? Certainly. You can still threaten someone with it, clop them on the head with it, or use it as a paperweight. You can also hog-tie your opponent, empty the clip, and take your time cramming the bullets down his throat just to be mean (which seems to be the general response in regards to how to use incantations offensively). Furthermore, someone could also argue that "as a DM, it's no trouble at all for me to write up those figures on my own". However, none of those fine observations mean that the absence of that content from the book isn't questionable. Now I've been on these boards long enough to go ahead and engage my own pre-emptive defenses by heading off some of the more predictable irrelevant responses anyone might attempt to rebutt with. First off, please don't attempt to answer those questions on Charles' behalf. Any answers we come up with for the designers' motives are just based on supposition (that's why I asked a designer after all). And at any rate, whether or not you agree that the level costs for playing bugbears and ogres is reasonable is beside the point. Likewise, whether or not they've been allowed into your campaign and there's been no problems whatsoever and there's no reason for all this whining is beside the point. Whether or not it's easy for a DM to tweak the existing rules if he doesn't like them is beside the point. And the fact that he's one of the guys who designed the book and therefore he must be right is beside the point. The point we're discussing here is did Charles answer the questions in a manner that was not vague (i.e. lacking insight) or flaccid (i.e. poorly-supported)? He's certainly gone into great detail to answer questions regarding other areas of D20M mechanics, such as how a machine gun can disable a tank, and in IMO in those instances when he does elaborate he does a good job of addressing the question at hand. He did not make such efforts in regards to my questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have any of you been to the Wizards boards?
Top