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Have computer games ruined table RPGs?
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<blockquote data-quote="Creamsteak" data-source="post: 1433415" data-attributes="member: 552"><p>I'll have to state the disclaimer that I hope to design CRPGs one day, and although there are designers that may never have even played a tabletop game, many are trying to bring the table back to life on the computer/console. Some thought that MMORPGs were the way to do this, while others want to make single player RPGs where you can truly decide what kind of character you are (Morrowind and Fabal). My opinion is a variant of the two. I want online games, but not like an MMORPG and not quite as small as a normal gaming table. I like persistent worlds that are alive because of the players, and I hope that the fusion of these two currently seperate RPGs leads us there.</p><p></p><p>The day that it becomes just as fun and viable to be the merchant trying to convince the ruler of his county (another player) to reduce taxes on imports or to send his militia after the rogues that stole his caravan as it is to be the lone adventurer plumbing the depths of hell is the day that I think we will start to see RPGs start to curve back towards playing the character, and not the statistics. My opinion is the reason why table tops are so much more psuedo-realistic is because the table is so small. It can be incredibly fun to try politicing in a tabletop game, but it's so few people and easy to regulate. You'll still have stat driven CRPGs for all of the life of CRPGs, but were just not at the point yet where you can have a mature game on the computer that incorporates all of the elements of a gaming table.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1433415, member: 552"] I'll have to state the disclaimer that I hope to design CRPGs one day, and although there are designers that may never have even played a tabletop game, many are trying to bring the table back to life on the computer/console. Some thought that MMORPGs were the way to do this, while others want to make single player RPGs where you can truly decide what kind of character you are (Morrowind and Fabal). My opinion is a variant of the two. I want online games, but not like an MMORPG and not quite as small as a normal gaming table. I like persistent worlds that are alive because of the players, and I hope that the fusion of these two currently seperate RPGs leads us there. The day that it becomes just as fun and viable to be the merchant trying to convince the ruler of his county (another player) to reduce taxes on imports or to send his militia after the rogues that stole his caravan as it is to be the lone adventurer plumbing the depths of hell is the day that I think we will start to see RPGs start to curve back towards playing the character, and not the statistics. My opinion is the reason why table tops are so much more psuedo-realistic is because the table is so small. It can be incredibly fun to try politicing in a tabletop game, but it's so few people and easy to regulate. You'll still have stat driven CRPGs for all of the life of CRPGs, but were just not at the point yet where you can have a mature game on the computer that incorporates all of the elements of a gaming table. [/QUOTE]
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