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Have computer games ruined table RPGs?
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<blockquote data-quote="MGibster" data-source="post: 8406913" data-attributes="member: 4534"><p>As a crusty old man, I can confirm Umbran's statement here. (I mean I'm the crusty old man here not Umbran.) Team tactics, min-maxing, number crunching, and coming up with optimum builds have been part of role playing since as long as I can remember. And for reference I started gaming when Ronald Reagan was in office. For some players, all that optimization and number crunching is one of the ways they have fun playing the game. As a player, I've been known to try to come up with some keen tactics to maximize our effectiveness when the party gets into a fight. It's part of the fun. </p><p></p><p></p><p>I'm pretty sure both nuke and buff were language in use by people I gamed with in the 90s at least. Prior to the rise of MMORPGs, a tank or a brick was just a big tough combatant who could take a lot of hits and dish out the damage rather than taking aggro.</p><p></p><p>In Planescape Torment, I never had the option of lighting my head on fire and headbutting Falls-From-Grace. If the designers didn't think of something then you generally can't do it in the game. But you make a valid point. One advantage CRPGS have is the ability to jam a metric ton of details into the setting that just one DM can rarely do.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8406913, member: 4534"] As a crusty old man, I can confirm Umbran's statement here. (I mean I'm the crusty old man here not Umbran.) Team tactics, min-maxing, number crunching, and coming up with optimum builds have been part of role playing since as long as I can remember. And for reference I started gaming when Ronald Reagan was in office. For some players, all that optimization and number crunching is one of the ways they have fun playing the game. As a player, I've been known to try to come up with some keen tactics to maximize our effectiveness when the party gets into a fight. It's part of the fun. I'm pretty sure both nuke and buff were language in use by people I gamed with in the 90s at least. Prior to the rise of MMORPGs, a tank or a brick was just a big tough combatant who could take a lot of hits and dish out the damage rather than taking aggro. In Planescape Torment, I never had the option of lighting my head on fire and headbutting Falls-From-Grace. If the designers didn't think of something then you generally can't do it in the game. But you make a valid point. One advantage CRPGS have is the ability to jam a metric ton of details into the setting that just one DM can rarely do. [/QUOTE]
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