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have computer role playing games influenced your tabletop designs ?
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<blockquote data-quote="Selkirk" data-source="post: 6276752" data-attributes="member: 6775377"><p>completely agree. after reading (and watching ...you tube ftw-dorkland roundtable interviews are really good ) a bunch of interviews with game designers i was struck by how few of them even mentioned computer rpg's (these mentions are largely in passing..perhaps they worked on one...or a property they developed was made into a computer game). maybe the two paths really are distinctly different even though they have so many common overlaps (dragon age ttrpg is certainly different than dragon age computer game...thank gawd <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). it's almost as if there is a certain stigma (or perhaps envy/jealousy might be more accurate-are our best ttrpg designers actually frustrated mmorpg designers ... ) attached to computer game work when it comes to establishing one's bonafides in ttrpg circles. in fairness many of these interviews are pretty tightly focused on ttrpg but even in 'the influences on your work' questions there is no mention of crpg's. and you know most developers have played more than their fair share of computer rpg's-maybe even WOW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />. </p><p></p><p>but i ramble...i'm an illustrator so the visual aspects of games really do have a great appeal. i mean i know what a party attacking an orc camp looks like in my head but it helps to see it-same as watching lord of the rings or anime. now, as to a game (and i really enjoyed this game) that i learned lessons from...ultima online. i like low xp campaigns but ultima online took low xp too ...ummm well..new lows. i spent hours chopping wood and fighting rats. starting from nothing is a tried and true rpg formula but this reminded me of my own job, it felt like work <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" />. takeaway from ultima online...start slow but not that slow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6276752, member: 6775377"] completely agree. after reading (and watching ...you tube ftw-dorkland roundtable interviews are really good ) a bunch of interviews with game designers i was struck by how few of them even mentioned computer rpg's (these mentions are largely in passing..perhaps they worked on one...or a property they developed was made into a computer game). maybe the two paths really are distinctly different even though they have so many common overlaps (dragon age ttrpg is certainly different than dragon age computer game...thank gawd ;)). it's almost as if there is a certain stigma (or perhaps envy/jealousy might be more accurate-are our best ttrpg designers actually frustrated mmorpg designers ... ) attached to computer game work when it comes to establishing one's bonafides in ttrpg circles. in fairness many of these interviews are pretty tightly focused on ttrpg but even in 'the influences on your work' questions there is no mention of crpg's. and you know most developers have played more than their fair share of computer rpg's-maybe even WOW :o. but i ramble...i'm an illustrator so the visual aspects of games really do have a great appeal. i mean i know what a party attacking an orc camp looks like in my head but it helps to see it-same as watching lord of the rings or anime. now, as to a game (and i really enjoyed this game) that i learned lessons from...ultima online. i like low xp campaigns but ultima online took low xp too ...ummm well..new lows. i spent hours chopping wood and fighting rats. starting from nothing is a tried and true rpg formula but this reminded me of my own job, it felt like work :.-(. takeaway from ultima online...start slow but not that slow :D. [/QUOTE]
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