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General Tabletop Discussion
*Pathfinder & Starfinder
Have Critical Failures that hurt you ever been an official rule.
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<blockquote data-quote="Empirate" data-source="post: 6111602" data-attributes="member: 78958"><p>The only fumble rules I found to have any value were the ones in Hârnmaster. It's a d% based system, and every roll divisible by 5 (i.e., the x0 and x5 rolls on your d%) is a critical success or failure: if you roll below your skill mastery level (expressed as a percentile), you got a success; if above, a failure. CS and CF (critical success and failure) only add slightly to the overall effect of your action, so normally you only really notice it if an attacker's CS meets a defender's CF. There are other important rolls involved (e.g., hit location, stumble or consciousness roll, etc.), so the outcome of a single skill check rarely does that much on its own. Also, the way they implemented it results in more chance of a CS for very skilled people, and more chance of a CF for poorly trained people. I like.</p><p></p><p>In D&D, with its swingy base mechanic and very short combats (measured in rounds, that is)? Fumble rules, I hate.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6111602, member: 78958"] The only fumble rules I found to have any value were the ones in Hârnmaster. It's a d% based system, and every roll divisible by 5 (i.e., the x0 and x5 rolls on your d%) is a critical success or failure: if you roll below your skill mastery level (expressed as a percentile), you got a success; if above, a failure. CS and CF (critical success and failure) only add slightly to the overall effect of your action, so normally you only really notice it if an attacker's CS meets a defender's CF. There are other important rolls involved (e.g., hit location, stumble or consciousness roll, etc.), so the outcome of a single skill check rarely does that much on its own. Also, the way they implemented it results in more chance of a CS for very skilled people, and more chance of a CF for poorly trained people. I like. In D&D, with its swingy base mechanic and very short combats (measured in rounds, that is)? Fumble rules, I hate. [/QUOTE]
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Have Critical Failures that hurt you ever been an official rule.
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