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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have "cross-class" skill deliniations finally been removed?
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<blockquote data-quote="FadedC" data-source="post: 3936655" data-attributes="member: 55463"><p>Well in all fairness under the current rules you can still train swim as cross class. You are penalized a bit for doing that, but you can still play that wizard who is unusually good at swimming for a wizard. If we use SWSE rules of course that's quite a bit tougher, we will just have to see what the options are in 4E.</p><p></p><p></p><p></p><p>Well some of these points are valid, but some are a bit exagerated. I don't know if you've seen some of the skill checks required for forging swords, but if you want to do it at all competently and without spending 4 years and 3 times the cost of the item, you need some pretty serious skill ranks in it, in addition to a decent base stat. Same thing for playing a violin like a master....there is no way an untrained character is going to equal my bard no matter how charismatic he is. You can in fact track the orcs by the current rules, really easy track checks can be done with untrained search. And the rogue finding traps has nothing ot do with skill checks, that's just about his find traps class ability (and rogues in 3.x are weak enough I'd be loath to take away one of their few useful abilities). Finally there is no reason somebody can't do a sumersault without tumbling skills, they just can't do advanced combat tumbling.</p><p></p><p>Part of the wierdness though is the whole 1 skill point meaning the difference between trained and untrained. My grey elf wizard in LG had 1 skill point in every trained only skill in the game that he was allowed to take, because his int was so high. Since he had high int and dex, that often meant that 1 point made the difference mean not being able to do it at all, and being incredibly good at it. This is at least something that the saga edition skills does address.</p></blockquote><p></p>
[QUOTE="FadedC, post: 3936655, member: 55463"] Well in all fairness under the current rules you can still train swim as cross class. You are penalized a bit for doing that, but you can still play that wizard who is unusually good at swimming for a wizard. If we use SWSE rules of course that's quite a bit tougher, we will just have to see what the options are in 4E. Well some of these points are valid, but some are a bit exagerated. I don't know if you've seen some of the skill checks required for forging swords, but if you want to do it at all competently and without spending 4 years and 3 times the cost of the item, you need some pretty serious skill ranks in it, in addition to a decent base stat. Same thing for playing a violin like a master....there is no way an untrained character is going to equal my bard no matter how charismatic he is. You can in fact track the orcs by the current rules, really easy track checks can be done with untrained search. And the rogue finding traps has nothing ot do with skill checks, that's just about his find traps class ability (and rogues in 3.x are weak enough I'd be loath to take away one of their few useful abilities). Finally there is no reason somebody can't do a sumersault without tumbling skills, they just can't do advanced combat tumbling. Part of the wierdness though is the whole 1 skill point meaning the difference between trained and untrained. My grey elf wizard in LG had 1 skill point in every trained only skill in the game that he was allowed to take, because his int was so high. Since he had high int and dex, that often meant that 1 point made the difference mean not being able to do it at all, and being incredibly good at it. This is at least something that the saga edition skills does address. [/QUOTE]
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Community
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Have "cross-class" skill deliniations finally been removed?
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