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General Tabletop Discussion
*Pathfinder & Starfinder
Have "cross-class" skill deliniations finally been removed?
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<blockquote data-quote="delericho" data-source="post: 3936701" data-attributes="member: 22424"><p>That was intentional.</p><p></p><p></p><p></p><p>Actually, no. No matter how good your bard is, a character with a high enough Charisma has him beat, even if said character has never before looked at a violin.</p><p></p><p>Consider: suppose you're 12th level Bard has maxed Perform (stringed instruments), has a Charisma of 22, Skill Focus (perform(stringed instruments), and a masterwork instrument. That gives him a skill modifier of +26.</p><p></p><p>A character with a Charisma of 64, and none of the other advantages listed, has a skill modifier of +27. So, he's better.</p><p></p><p>Now, the example is clearly extreme, a 64 Charisma is in the realms of Pun-Pun, and one can argue that if you can get a Charisma of 64 then you <em>deserve</em> to play like a master. I tend to agree.</p><p></p><p>Unfortunately, we now take the character who manages to get a Wisdom of 64, give him any and all advantages we see fit short of anything that will allow him to use Profession untrained. Compare him with a 1st level Commoner with a 10 Wisdom (or even a 1 Wisdom), and a single rank in Profession(butler). Which one is the better butler?</p><p></p><p>Stacked up together, these are clearly absurd examples, and yet that's what the rules support.</p><p></p><p></p><p></p><p>Not without the Track feat.</p><p></p><p></p><p></p><p>I'll submit that the solution to the problem of 3.x Rogues being weak is to empower the class more, rather than arbitrarily restrict a fairly vital dungeoneering function. At the very worst, trapfinding should be a feat (so that the Ranger can step up if the group has no Rogue). Frankly, though, it should just be available to everyone with sufficient ranks in Search (IMO, of course).</p></blockquote><p></p>
[QUOTE="delericho, post: 3936701, member: 22424"] That was intentional. Actually, no. No matter how good your bard is, a character with a high enough Charisma has him beat, even if said character has never before looked at a violin. Consider: suppose you're 12th level Bard has maxed Perform (stringed instruments), has a Charisma of 22, Skill Focus (perform(stringed instruments), and a masterwork instrument. That gives him a skill modifier of +26. A character with a Charisma of 64, and none of the other advantages listed, has a skill modifier of +27. So, he's better. Now, the example is clearly extreme, a 64 Charisma is in the realms of Pun-Pun, and one can argue that if you can get a Charisma of 64 then you [i]deserve[/i] to play like a master. I tend to agree. Unfortunately, we now take the character who manages to get a Wisdom of 64, give him any and all advantages we see fit short of anything that will allow him to use Profession untrained. Compare him with a 1st level Commoner with a 10 Wisdom (or even a 1 Wisdom), and a single rank in Profession(butler). Which one is the better butler? Stacked up together, these are clearly absurd examples, and yet that's what the rules support. Not without the Track feat. I'll submit that the solution to the problem of 3.x Rogues being weak is to empower the class more, rather than arbitrarily restrict a fairly vital dungeoneering function. At the very worst, trapfinding should be a feat (so that the Ranger can step up if the group has no Rogue). Frankly, though, it should just be available to everyone with sufficient ranks in Search (IMO, of course). [/QUOTE]
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*Pathfinder & Starfinder
Have "cross-class" skill deliniations finally been removed?
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