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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have "cross-class" skill deliniations finally been removed?
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<blockquote data-quote="Li Shenron" data-source="post: 3938672" data-attributes="member: 1465"><p>The game just needs the option of turning one cross-class skill into a class skill. There are feats to do that, or you can easily modify a class with a variant, for example based on region of origin. The core material doesn't have these, but that's because it assumes certain archetypes and cannot cover all the possible ideas. You can claim that you have all the rights to play an aquatic wizard on a small island, but not that it's such a strong archetype that it invalidates the whole skill system.</p><p></p><p>I think it's a bad example. Conversely I could just say that the rules allow for a Fighter who has lived all his life in the desert and has never seen a pool of water deeper than 1ft, to have full ranks in Swim and Skill Focus as well. I think you're just pretending too much for the rules to cover.</p><p></p><p></p><p></p><p></p><p>What is the meaning of training? For me, a skill becomes trained when you get 1 rank, and you get 1 rank when you are trained. They are the same thing. You can turn a somersault when you can turn a somersault. You can work as a butler as soon as you work as a butler. At that point you have 1 rank. There is no butler who doesn't have 1 rank in "Butlery", and he gets that rank as soon as he starts to make a living with it.</p><p></p><p></p><p></p><p>Search and Spot are available to anyone. Track and Trapfinding are just an improvement and open for better results. You can Search for tracking, you're just not as good as someone with Track. You can Spot a trapped terrain or Search for mundane traps without Trapfinding, and circumstances may lower the DC enough for everyone if it makes sense. All you need is in the rules.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3938672, member: 1465"] The game just needs the option of turning one cross-class skill into a class skill. There are feats to do that, or you can easily modify a class with a variant, for example based on region of origin. The core material doesn't have these, but that's because it assumes certain archetypes and cannot cover all the possible ideas. You can claim that you have all the rights to play an aquatic wizard on a small island, but not that it's such a strong archetype that it invalidates the whole skill system. I think it's a bad example. Conversely I could just say that the rules allow for a Fighter who has lived all his life in the desert and has never seen a pool of water deeper than 1ft, to have full ranks in Swim and Skill Focus as well. I think you're just pretending too much for the rules to cover. What is the meaning of training? For me, a skill becomes trained when you get 1 rank, and you get 1 rank when you are trained. They are the same thing. You can turn a somersault when you can turn a somersault. You can work as a butler as soon as you work as a butler. At that point you have 1 rank. There is no butler who doesn't have 1 rank in "Butlery", and he gets that rank as soon as he starts to make a living with it. Search and Spot are available to anyone. Track and Trapfinding are just an improvement and open for better results. You can Search for tracking, you're just not as good as someone with Track. You can Spot a trapped terrain or Search for mundane traps without Trapfinding, and circumstances may lower the DC enough for everyone if it makes sense. All you need is in the rules. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have "cross-class" skill deliniations finally been removed?
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