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Have gamers ever been tolerant?
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<blockquote data-quote="shadowthorn" data-source="post: 344755" data-attributes="member: 1532"><p>Y'know, I think we all have the potential to be elitist, in our own way. It's easy to slap a label on a particular person or group, and then denigrate them because their ideology/methodology is different from our own.</p><p></p><p>I think this tendency has been ingrained in humans since the very beginning; it's a survival skill to be able to recognize that someone is not from your tribe - and thus may be a threat. The tribal mentality, with its quick distinctions and inflated differences, is still with us. If you ask me, that mode of operating is a little outdated - or perhaps too simplistic - for modern society. However, outdated or not, it's a part of each and every one of us, and we practice that way of living every day, all the time.</p><p></p><p>I don't believe that any gaming style is really superior to another - be it powergaming, min/maxing, munchkin, drama queen, what have you. Any of the roleplaying "styles" can be taken to extremes. What really matters is whether a given individual fits in well with the group he plays with. If they prefer LARP and the new guy/gal prefers dungeoncrawling, the new person will not fit. That doesn't make the group's playing mode superior, and more than it would make a group of dungeoncrawlers superior to a LARP-er who doesn't fit in.</p><p></p><p>Despite our natural urge toward dichotomy, few issues are black & white. There is no one "correct" way to play D&D (or Vampire or Chainmail or whatever); there are a million ways to play every game, and they're all correct in context. What matters is the ability of the group members to determine their playing style and work together.</p><p></p><p>That said, a given group is not obligated to accept every applicant. Some folks just won't fit your group; and there might even be a couple of people who don't belong in <em>any</em> group, but those individuals are more rare than you think. No matter how munchkinny, smelly, uncouth - that person is not beyond reach. Unfortunately, the time required to help another person develop better social/hygiene/whatever skills usually deters us from doing so.</p></blockquote><p></p>
[QUOTE="shadowthorn, post: 344755, member: 1532"] Y'know, I think we all have the potential to be elitist, in our own way. It's easy to slap a label on a particular person or group, and then denigrate them because their ideology/methodology is different from our own. I think this tendency has been ingrained in humans since the very beginning; it's a survival skill to be able to recognize that someone is not from your tribe - and thus may be a threat. The tribal mentality, with its quick distinctions and inflated differences, is still with us. If you ask me, that mode of operating is a little outdated - or perhaps too simplistic - for modern society. However, outdated or not, it's a part of each and every one of us, and we practice that way of living every day, all the time. I don't believe that any gaming style is really superior to another - be it powergaming, min/maxing, munchkin, drama queen, what have you. Any of the roleplaying "styles" can be taken to extremes. What really matters is whether a given individual fits in well with the group he plays with. If they prefer LARP and the new guy/gal prefers dungeoncrawling, the new person will not fit. That doesn't make the group's playing mode superior, and more than it would make a group of dungeoncrawlers superior to a LARP-er who doesn't fit in. Despite our natural urge toward dichotomy, few issues are black & white. There is no one "correct" way to play D&D (or Vampire or Chainmail or whatever); there are a million ways to play every game, and they're all correct in context. What matters is the ability of the group members to determine their playing style and work together. That said, a given group is not obligated to accept every applicant. Some folks just won't fit your group; and there might even be a couple of people who don't belong in [I]any[/I] group, but those individuals are more rare than you think. No matter how munchkinny, smelly, uncouth - that person is not beyond reach. Unfortunately, the time required to help another person develop better social/hygiene/whatever skills usually deters us from doing so. [/QUOTE]
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