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Have gamers ever been tolerant?
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<blockquote data-quote="ghoti69" data-source="post: 349388" data-attributes="member: 6869"><p><strong>I'm inclined to agree...</strong></p><p></p><p>...with the masses. This type of thing exists anywhere you have more than one person. Everyone has an opinion, and everyone else is stupid/ignorant/clueless/whatever because they don't share your opinion. Just like everyone who thinks I'm wrong on this is stupid! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> j/k</p><p></p><p>Personally, I tried to avoid munchkinism in my last game, as the previous group I played with ended up being munchkins. I realized the problem when the group of five encountered a 12-headed hydra that didn't survive the first round, mainly because it lost initiative. </p><p></p><p>However, when those people get together and we reminisce about playing, there are always great stories, full of color and fun. On the other hand, my last gaming group, we can only really remember how much a pain in the butt our resident rules-lawyer was.</p><p></p><p>This is one of the main reason I like 3e. If you take a 3e character and compare it to a 2e, I think the 3e would come out relatively munchkin in comparison. But, the rules allow for a sufficient balance so that, in 3e terms, the character isn't a god-killer.</p><p></p><p>The most important thing is...give your players what they want. This is a game, it has nothing to do with real life. The only time it TRUELY matters is if you make your living off of it, as a writer or whatnot. If your players want to munch, let 'em, just put bigger and badder critters in their path. If they want to role, give the critters a personality they can interact with.</p><p></p><p>And, screw Gygax. If you read anything about his origional campaign, he INVENTED munchkinism! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ghoti69, post: 349388, member: 6869"] [b]I'm inclined to agree...[/b] ...with the masses. This type of thing exists anywhere you have more than one person. Everyone has an opinion, and everyone else is stupid/ignorant/clueless/whatever because they don't share your opinion. Just like everyone who thinks I'm wrong on this is stupid! :) j/k Personally, I tried to avoid munchkinism in my last game, as the previous group I played with ended up being munchkins. I realized the problem when the group of five encountered a 12-headed hydra that didn't survive the first round, mainly because it lost initiative. However, when those people get together and we reminisce about playing, there are always great stories, full of color and fun. On the other hand, my last gaming group, we can only really remember how much a pain in the butt our resident rules-lawyer was. This is one of the main reason I like 3e. If you take a 3e character and compare it to a 2e, I think the 3e would come out relatively munchkin in comparison. But, the rules allow for a sufficient balance so that, in 3e terms, the character isn't a god-killer. The most important thing is...give your players what they want. This is a game, it has nothing to do with real life. The only time it TRUELY matters is if you make your living off of it, as a writer or whatnot. If your players want to munch, let 'em, just put bigger and badder critters in their path. If they want to role, give the critters a personality they can interact with. And, screw Gygax. If you read anything about his origional campaign, he INVENTED munchkinism! :) [/QUOTE]
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