Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Have I been a bad DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thurbane" data-source="post: 3665152" data-attributes="member: 43273"><p>I've been DMing the same group for about 4 months or so now, and have had no PC deaths. The adventure (and characters) kicked off at about 9th level, and they are now pushing 11th (our games session aren't very long, we're lucky to get in more than 1 encounter or challenge per session). Up until last week, we had no PC deaths, only a couple of allied NPCs.</p><p></p><p>Anyway, last week the party Transmuter was slain by a Dracotaur Barbarian, after a combination of letting himself get into danger, and a critical hit with a battleaxe. To give a better picture, though, the character is a pseudo NPC, as its player is overseas for some time, and other players have been running it.</p><p></p><p>Then this week, the party Knight was slain by a Ghoul Dire Wolf (ToHR) - after he had been paralyzed and mauled for successive rounds.</p><p></p><p>My main concern is that up until this point, the party had been winning encounters pretty comfortably, with few genuinely "life or death" fights. As a result of this, I had been bumping up encounter levels slowly but surely, to give them more of a challenge (and more of a reward when they won).</p><p></p><p>One player, my flatmate (who plays the knight) is now a bit ticked off at the way I run a game, saying I'm putting them up against opponents who are too tough, and that all the sessions are all combat and no roleplay.</p><p></p><p>The leg of my campaign at the moment is unavoidably combat heavy - they are travelling through badlands where few mortals are brave enough to tread, and it is known to be overrun with all sorts of beasts. They knew those going in, but were hired to track down an item.</p><p></p><p>The same player also constantly accuses the Beguiler of being "useless" because he has few damage dealing spells. None of my players are powergamers, or especially efficient character builders - we generally chose a character on roleplay factors rather than crunch.</p><p></p><p>Anyhow, I'm wondering if by slowly bumping up encounters, if I have fallen into an adversrial, "killer DM" mindset. I'd like to think not - most encounters offer opportunities for parley, retreat or surrender, so if the fight is going poorly, they generally have options other than to fight to death. My main reason for pushing up enounters is that due to time constarints, it's easier to get through one tough battle in a session than it is to get through multiple easier encounters.</p><p></p><p>Please offer advice or criticism as you see fit - I'm pretty thick skinned. Also ask me if you need more details on my party.</p><p></p><p>Party:</p><p>Human Knight 10th</p><p>Dwarf Fighter 1st/Cleric 9th</p><p>1/2 Elf Beguiler 10th</p><p>Elf Transmuter 10th</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3665152, member: 43273"] I've been DMing the same group for about 4 months or so now, and have had no PC deaths. The adventure (and characters) kicked off at about 9th level, and they are now pushing 11th (our games session aren't very long, we're lucky to get in more than 1 encounter or challenge per session). Up until last week, we had no PC deaths, only a couple of allied NPCs. Anyway, last week the party Transmuter was slain by a Dracotaur Barbarian, after a combination of letting himself get into danger, and a critical hit with a battleaxe. To give a better picture, though, the character is a pseudo NPC, as its player is overseas for some time, and other players have been running it. Then this week, the party Knight was slain by a Ghoul Dire Wolf (ToHR) - after he had been paralyzed and mauled for successive rounds. My main concern is that up until this point, the party had been winning encounters pretty comfortably, with few genuinely "life or death" fights. As a result of this, I had been bumping up encounter levels slowly but surely, to give them more of a challenge (and more of a reward when they won). One player, my flatmate (who plays the knight) is now a bit ticked off at the way I run a game, saying I'm putting them up against opponents who are too tough, and that all the sessions are all combat and no roleplay. The leg of my campaign at the moment is unavoidably combat heavy - they are travelling through badlands where few mortals are brave enough to tread, and it is known to be overrun with all sorts of beasts. They knew those going in, but were hired to track down an item. The same player also constantly accuses the Beguiler of being "useless" because he has few damage dealing spells. None of my players are powergamers, or especially efficient character builders - we generally chose a character on roleplay factors rather than crunch. Anyhow, I'm wondering if by slowly bumping up encounters, if I have fallen into an adversrial, "killer DM" mindset. I'd like to think not - most encounters offer opportunities for parley, retreat or surrender, so if the fight is going poorly, they generally have options other than to fight to death. My main reason for pushing up enounters is that due to time constarints, it's easier to get through one tough battle in a session than it is to get through multiple easier encounters. Please offer advice or criticism as you see fit - I'm pretty thick skinned. Also ask me if you need more details on my party. Party: Human Knight 10th Dwarf Fighter 1st/Cleric 9th 1/2 Elf Beguiler 10th Elf Transmuter 10th [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have I been a bad DM?
Top