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Have I been a bad DM?
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<blockquote data-quote="BlackMoria" data-source="post: 3665216" data-attributes="member: 424"><p>No, your fine, based on what you have stated.</p><p></p><p>For this section of the adventure, it is fine to dial it up a bit but maybe not for every encounter. If you want to portray the badlands as the dangerous place, you can do it with the frequency of encounters rather than the nature of the encounters. </p><p></p><p>Throw encounters than are not inherently dangerous at the party as well. Large rainfalls in badlands to lead to flashfloods and mudslides which can envelope the party or impede them. An encounter in which they feel like they are being watched and are being followed but no one can spot anything is wonderful for putting the characters on edge without it leading to combat. Crazed hermit monks, misunderstood monsters, etc can provide roleplaying opportunities for the party that may or may not lead to combat depending on how the roleplaying plays out.</p><p></p><p>I think the dissatisfaction from your players is the frequency of higher CR combats and the lack of apparent roleplaying opportunities. Intersperse some encounters like I suggested above into mix and your players should be content.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3665216, member: 424"] No, your fine, based on what you have stated. For this section of the adventure, it is fine to dial it up a bit but maybe not for every encounter. If you want to portray the badlands as the dangerous place, you can do it with the frequency of encounters rather than the nature of the encounters. Throw encounters than are not inherently dangerous at the party as well. Large rainfalls in badlands to lead to flashfloods and mudslides which can envelope the party or impede them. An encounter in which they feel like they are being watched and are being followed but no one can spot anything is wonderful for putting the characters on edge without it leading to combat. Crazed hermit monks, misunderstood monsters, etc can provide roleplaying opportunities for the party that may or may not lead to combat depending on how the roleplaying plays out. I think the dissatisfaction from your players is the frequency of higher CR combats and the lack of apparent roleplaying opportunities. Intersperse some encounters like I suggested above into mix and your players should be content. [/QUOTE]
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