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Have I been a bad DM?
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<blockquote data-quote="Peni Griffin" data-source="post: 3665247" data-attributes="member: 50322"><p>One person complaining or praising enough can significantly skew your perception of the group's reaction, even when you're not rooming with that person. You know your roommate and I don't, so don't take my reactions too much to heart; however, a big red flag goes up for me based on his harping on the "uselessness" of another player's character. Anyone who focuses on someone else's behavior instead of his own (in games as in life) is treading a dangerous and futile path. Find a tactful way to tell him to mind his own yard and let the beguiler mind his, even if the player really isn't very good at playing. If the beguiler's player isn't disruptive, his choices aren't anybody else's business; if he is, that's a different problem. Just based on your statement so far, my knee-jerk reaction is that your roommate is picking on you in much the same way that he's picking on the beguiler, and that he doesn't have any business doing either, but you're the best judge of that.</p><p></p><p>Although you can't very well disrupt the situation as established - you're apparently the "mid-book slog" and all you can do is get through it - you can vary it somewhat. Introduce more roleplay by inserting more ambiguous encounters. Throw in a hostage situation, a monster city-state that they'd die tackling directly and need to get past on stealthily or by diplomacy, terrain problems that drain resources without draining hit points, that sort of thing. Maybe ease off on your pacing (despite the short time spent playing) and encourage the players to do in-party roleplaying, possibly making up for the limited face-time by using e-mail exchange, although depending on personalities this might make the metagame problem between your roommate and the beguiler into an ingame problem.</p><p></p><p>Relax. All you can do is the best you can do, and there is no shining standard of DMing that you have to match.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3665247, member: 50322"] One person complaining or praising enough can significantly skew your perception of the group's reaction, even when you're not rooming with that person. You know your roommate and I don't, so don't take my reactions too much to heart; however, a big red flag goes up for me based on his harping on the "uselessness" of another player's character. Anyone who focuses on someone else's behavior instead of his own (in games as in life) is treading a dangerous and futile path. Find a tactful way to tell him to mind his own yard and let the beguiler mind his, even if the player really isn't very good at playing. If the beguiler's player isn't disruptive, his choices aren't anybody else's business; if he is, that's a different problem. Just based on your statement so far, my knee-jerk reaction is that your roommate is picking on you in much the same way that he's picking on the beguiler, and that he doesn't have any business doing either, but you're the best judge of that. Although you can't very well disrupt the situation as established - you're apparently the "mid-book slog" and all you can do is get through it - you can vary it somewhat. Introduce more roleplay by inserting more ambiguous encounters. Throw in a hostage situation, a monster city-state that they'd die tackling directly and need to get past on stealthily or by diplomacy, terrain problems that drain resources without draining hit points, that sort of thing. Maybe ease off on your pacing (despite the short time spent playing) and encourage the players to do in-party roleplaying, possibly making up for the limited face-time by using e-mail exchange, although depending on personalities this might make the metagame problem between your roommate and the beguiler into an ingame problem. Relax. All you can do is the best you can do, and there is no shining standard of DMing that you have to match. [/QUOTE]
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