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Have I been a bad DM?
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<blockquote data-quote="Thunderfoot" data-source="post: 3665312" data-attributes="member: 34175"><p>No, I think you have a few things you can tweak, but you are not a 'bad DM' based on your comments.</p><p></p><p>One thing you might want to think of is adding an oasis in your desert wasteland. Historically, oases were often left off of maps to keep their locations hidden. Those that knew of them would often station guards there to ensure it kept hidden, when they would get bored, well, nature would take it course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The little cities that would spring up around these oasis would eventually become important stops on trade routes, especially for those that built the communities. I would consider adding one of these 'hidden' sites just to give your players a break from the hack n' slay monotony they seems to be encountering. This can be a great opportunity for you to fulfill some of the player's character goals as well (you are keeping a log, right?) and can be a great launch point for several smaller side plots and one off adventures. Once rested and ready, they can resume their regularly scheduled quest invigorated by the break and change of pace.</p><p></p><p>Properly planned, this can be one of those little nuggets you never expected to have that pans out into something much larger than you could have ever hoped for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3665312, member: 34175"] No, I think you have a few things you can tweak, but you are not a 'bad DM' based on your comments. One thing you might want to think of is adding an oasis in your desert wasteland. Historically, oases were often left off of maps to keep their locations hidden. Those that knew of them would often station guards there to ensure it kept hidden, when they would get bored, well, nature would take it course. :) The little cities that would spring up around these oasis would eventually become important stops on trade routes, especially for those that built the communities. I would consider adding one of these 'hidden' sites just to give your players a break from the hack n' slay monotony they seems to be encountering. This can be a great opportunity for you to fulfill some of the player's character goals as well (you are keeping a log, right?) and can be a great launch point for several smaller side plots and one off adventures. Once rested and ready, they can resume their regularly scheduled quest invigorated by the break and change of pace. Properly planned, this can be one of those little nuggets you never expected to have that pans out into something much larger than you could have ever hoped for. :) Hope this helps. [/QUOTE]
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