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Have I been a bad DM?
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<blockquote data-quote="Arkhandus" data-source="post: 3666652" data-attributes="member: 13966"><p>Dial down the danger just a tad for a bit; don't run a really challenging encounter every time, but intersperse them with encounters that are just a little tough. Just because the PCs have an option for parlay or surrender sometimes doesn't make the encounters any less tough; just a little less deadly when they're willing to surrender their pride.</p><p></p><p>So throw some encounters close to their CR at them, and another occasional tough fight with a higher-CR foe or group of foes. Keep in mind also that it could be helpful (or just a nice change of pace for them in this dangerous badlands region) for them to face some enemies who are tough but not so dangerous, just not easily slain or driven off.</p><p></p><p></p><p>Don't worry about a little complaining, you went a bit too easy on them earlier it seems, so they're feeling like they should be 'winning' every fight. If they're not having fun anymore then you definitely need to lower the difficulty of enemies a bit; it might help though to add a brief non-combat encounter.</p><p></p><p>A celestial, fey, or other interesting, intelligent critter might be passing through the area (keep in mind it should be a kind that doesn't have instant teleportation-type capacities) on an errand. It may run into the party at one point, and have a short encounter with them.</p><p></p><p>Maybe a satyr who'd love to take a break from his errand with a game of cards; a great excu-er, opportunity to play a game of Three-Dragon Ante and use its rules for getting characters involved! Or a fiesty lupinal who'd enjoy a friendly wrestling match or game of wits or something to pass the time. Or a talkative young brass dragon out and about, looking to find a suitable place on the other side of the region where he could make his lair (or just looking for some nice stuff to take for his hoard when he finally does establish a lair).</p><p></p><p>Or anything else you can come up with for a brief interlude; just because it's a dangerous wasteland doesn't mean there can't be another traveler passing through who doesn't have any intentions of killing/robbing people!</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3666652, member: 13966"] Dial down the danger just a tad for a bit; don't run a really challenging encounter every time, but intersperse them with encounters that are just a little tough. Just because the PCs have an option for parlay or surrender sometimes doesn't make the encounters any less tough; just a little less deadly when they're willing to surrender their pride. So throw some encounters close to their CR at them, and another occasional tough fight with a higher-CR foe or group of foes. Keep in mind also that it could be helpful (or just a nice change of pace for them in this dangerous badlands region) for them to face some enemies who are tough but not so dangerous, just not easily slain or driven off. Don't worry about a little complaining, you went a bit too easy on them earlier it seems, so they're feeling like they should be 'winning' every fight. If they're not having fun anymore then you definitely need to lower the difficulty of enemies a bit; it might help though to add a brief non-combat encounter. A celestial, fey, or other interesting, intelligent critter might be passing through the area (keep in mind it should be a kind that doesn't have instant teleportation-type capacities) on an errand. It may run into the party at one point, and have a short encounter with them. Maybe a satyr who'd love to take a break from his errand with a game of cards; a great excu-er, opportunity to play a game of Three-Dragon Ante and use its rules for getting characters involved! Or a fiesty lupinal who'd enjoy a friendly wrestling match or game of wits or something to pass the time. Or a talkative young brass dragon out and about, looking to find a suitable place on the other side of the region where he could make his lair (or just looking for some nice stuff to take for his hoard when he finally does establish a lair). Or anything else you can come up with for a brief interlude; just because it's a dangerous wasteland doesn't mean there can't be another traveler passing through who doesn't have any intentions of killing/robbing people! [/QUOTE]
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